Note: Will reorganize once I go through the whole cast
What’s good. Always in the lab. Got some fun for you guys. In light of all the work you guys have put up in the last few weeks I got to thinking… Is there something I could do to force the right distance for a cross up dive kick?
The factors are distance on the ground and height/jump arc/button. I’ve been trying to get rid of all these factors. Here are my findings. All start close and all block low. These setups are on hit. None on block. I’ll be updating this more and more, so stay tuned. ALL OF THESE SETUPS lead to ultra 2.
Ryu/Ken/ibuki/makoto/akuma/Dan/Chun-Li/Dhalsim/Abel/Viper/Bison/Cody: c.mk, lk dive from neutral jump at the peak.
Honda/Dudley/gouken/Bison/Guile: c.mp, lk dive kick from neutral jump just after she starts to fall.
Sakura/Cammy: c.hp, lk dive kick from neutral jump at peak.
Juri/Hakan: sc.mk xx lk pinwheel. Lk dive kick from neutral jump just after she starts to fall.
Sagat/Guile: Corner Forward throw, Jump back, Jump forward HK Dive kick at peak.
Deejay/Guile: s.lk > c.mp, move just a pixel forward, jump neutral lk dive at peak or lvl2/3 focus > c.mp, lk dive kick at peak of neutral jump.
(Seth is weird. He has the most weird crouching hitbox for this setup. Nothign reliable works mid screen. I did however find the sweet spot + timing that you can cross up dive kick him. This isn’t guarenteed but with practice you can do it. ): c.lk, c.lk, uf + dive kick. The timing of the jump + dive kick (no short cuts) is great, and crosses him up. Hes the only one i can do this to consistantly.
Guy: Nothing I tried worked…
Hakan: Back throw, st.mp, forward jump lk dive at the peak.
Zangief: lk/lp/clk/clp/overhead, Neutral jump lk dive at the peak.
Still working on it. But give it a shot. Tell me what you think. Got the rest of the cast to go for just normals. Then I’m gonna see if normals + fuhajin release will work.