Heh, I’ve got a boatload of questions at a time when the search engine isn’t available… I got into the SF boat with the release of SF2:THD… thus I don’t really know anything about such a complex fighting game! (No Sarcasm, I didn’t realize a 2D fighting game could be so incredibly complex)
So to start… I’ve taken a liking to both Guile and M. Bison and have some questions about playing with them…
For both characters, how do I use punches effectively? I can’t seem to ever connect except in jump-ins with Guile’s heavy punch into his bread-and-butter combo.
For Guile, I seem to always end up taking massive damage after I get backed into a corner (I know its not good to be with your back against a wall in the corner…) because I can’t really seem to get out… What is the best way to get out of the corner? I’ve read that just jumping out with a hard kick is the best option in most cases, but that usually just gets me knocked back down with some srk move. I also have a lot of trouble with knocked down people… I can’t seem to time attacks correctly to get meaty attacks in… and I also have major problems with jump-ins against characters like ken and ryu which is troublesome since they are shotos and usually end up spamming fireballs to get me to move forward…
For Bison, is the Psycho crusher effective? I don’t see many people using it… is it because of the slow recovery? Also, what is the purpose of the follow-ups for some of Bison’s moves? Is it for anti-air if the person jumps up when doing something like the head stomp?
In relation to Bison, what is linking? Also, what are cross-ups!?