I think turtle Guiles and Hondas are Guy’s worst matchups and Guy solely relies on gimmicks to win matches against them. After a few matches, once the opponent finds ways around Guy’s tricks it seems almost impossible to defeat Guile (especially). It seems like Guile has all the tools to effectively stop Guy from getting in. Projectile, air grab, very good normals, very good anti airs, flash kick. It’s almost frustrating. Is this a hopeless matchup?
I fight a friend that plays a defensive/slightly offensive Guile and we’ve fought so many matches that he knows how to stop basically everything I try to do to get in. I call it the slave matchup because Guy has to work so hard to get in and even when he gets in any small mistake, miscalculation, mis-timing, target combo whiff (damn target combo whiff), execution error, etc. and he gets dealt big damage. This person is not the best Guile user in the world. He doesn’t use ultra, only does one combo (jab, jab, jab, flash kick) and barely knows any advanced techniques. All he needs/uses is quick reactions and matchup knowledge to win.
It’s almost impossible to jump in, run>stop is risky (flash kicks/sonic booms/far reaching normals), I can’t jump and elbow drop (I know elbow drop stops flash kicks but he knows how to delay the flash kick so that it punishes the elbow drop. Guile’s anti air normals will also stop elbow drops), I can’t do the target combo>bushin flip setup at all (anti air stops it), can’t do the MP>run>stop because it’s unsafe and i’ll get hit with an instant flash kick, can’t do the MP>light hozanto frame trap (instant flash kick), I have to get very close to be able to do the MP>HP target combo because once I’m not and the HP whiffs (instant flash kick). The only way I have hope is if I miraculously get a knockdown or get him in the corner, and once he escapes it’s back to square one again.
At the end I just get pissed at Capcom for not giving Guy enough effective tools. It’s matchups like this that show how unbalanced the game can be.
Does anyone know any know any anti-Guile strategies? The only way of getting in I can think of is by walking and throwing out safe slides (cr. HK)>cr. lk and that’s not very effective. Any help would be appreciated.