Give me an URL, and I will try to help each time I go to Golfland.
GGXX in general:
However I still consider myself a scrub when it comes to GGX and Venom. Therefore terms like:
“Carcass Raid, Stinger Aim, Double Head Morbid, and Mad Struggle, plus changes from hitting a ball before its completed summoning (like the P ball), dashing hits, forward/backward jumping”.
is uncomprehensible for my current knowledge. This kind of term is actually getting on my way to understand the other thread about Venom. For example, I still don’t understand how to perform the best dust move (=press CD).
Thanks to Alpha on One, I have an idea, but I am not sure:
“CD, j.C, hold up, CD, CD, qcf.C, land, jump, qcf.D, if you can -> jump, repeat qcf.D”
I am more a KOF and SF type of guy. That’s one reason why my drawings are showing trajectory of A, j.A, c.A, bf.C(=hold back - forward C) blabla… stuff you would most likely see in KOF or SF faqs.
Another thing you may notice: I didn’t bother writing the uppercut C or D, because the balls are always going straight up.
I didn’t also bother with j.qcf.C or j.qcf.D (=jump - then fireball C in the air) because I never saw anyone use that kind of stuff in the videos. It also takes too much time to pull such combinations and it just makes life too complicated: There is no way on earth I am going to memorize everything about Venom… all I want to remember is the best combinations, and which ones to avoid. Well that’s an over simplification, but it is fairly accurate.
That’s why I included only the basic moves of jump-crunch-standing-forward for each buttons, and some special moves like bf.C.
Finally, I wanted to put all the trajectory for each pattern on one image because it gives the reader a better idea what you can pull and you cannot pull when you get such formation.
PS: In case someone don’t understand my drawing, let me inform you that I use the red color for the basic trajectory of a ball. Any other color is for something “special”, like two balls going two different directions.