I guess if Kliff and Justice are playable that might be interesting. I thought the only major difference between plus and normal was eddie unblockables became 1 frame high-low transitions rather than true unblockables.
It’s the Japan only part which I think most people hate.
I hope this means a revival of GG like it has been said before.
Now i want to see some I-No high level play.
Seriously? That’s pretty uncalled for.
It will be nice to see Kliff and Justice used in tournaments though.
browsed over the link given. lots of cool looking games there. sega seems to be pretty much on top of their game but only in japan.
time to load up GGXXAC on my psp once again. hopefully this will make it to XBLA/SEN
- An old game that you like is being remastered in HD!
- You can’t play it in your country!
- Your heart hurts while you hold out hope for a console port with netplay!
This is the worst kind of good news. I am excited and disappointed at the same time. My emotions are all twisted up and my guts are following suit. Now I feel sick. With each and every passing moment I feel even sicker. Stay tuned for more updates about my body at twitter.com/deadfrogsbody
How is this different than drooling on any arcade game you don’t get to play when it’s out?
i gotta remember how Kliff & Justice played. As I recall, Justice took a little over 100% damage and her big hitbox made her more vulnerable
and Kliff took even more damage than Chipp (or the same I forget) but had silly amounts of damage and stun on his attacks
I wonder if this will be output in 720p, and if so, what (if anything) will be done to address the 4 frames of delay that is the minimum for native HD output. Giving unreactable mixup to several characters, including the S tier with Eddie 6K and Testament 6P, doesn’t exactly sound like a good idea for game balance or interesting gameplay when regular AC with only 1 frame input delay already exists.
As shown by current GG online play, Delay 4 GG is playable but is an entirely different game than regular GG.
The differences is that you either have a chance or you don’t. And in this case, none have a chance.
Unless NESiCA has any kind of schedule release of bringing there servers outside of Japan, then I’m all up for it.
But in the mean time, this kind of news is perty worthless, and only teases those looking forward to this.
To be fair, there’s info on NESiCA thinking of bringing there system to the states… but only time will tell. We’re still waiting on Namco to give us the “okay” on there servers.
Also, the game should be running on 744p, or something odd like that.
I forget the resolution of Arcade monitors, but it’s not 720p.
Arcades are already notorious for being unsanitary places at the best of times, but if you’re slobbering on the cabinets then you’re GROSS, man.
Resolution of monitors =/= native output resolution of the platform.
I would be very surprised if the native output was anything other than 720p since that’s what pretty much every HD game released in the last 5 years on arcade/console has outputted at for native res.
But it’s not.
Arcade games have a different resolution type than that of console game.
I may be missing some details here and there, but anyone who works at an Arcade can tell you that no game runs at 720p, but has a different native resolution (like 744, 760, I forget).
Not to mention, games don’t run at 60 mhz like most LCD monitors do. Arcade monitors actually run at 57 mhz.
The most obvious effect on this is the game’s speed when making the transition to console (yes, it this actually does effect the way the game would play).
The objective is, when converting from console to arcade, they want to make sure the game’s display is at the right output to basically play on anyone’s TV. While for Arcade, they have specific monitors that will only show a display on those types of monitors because of the hardware is being process on.
This goes for CRTs as well.
Bottom line: No, the game will not lag on.
Daemon Bride 1.5 has no reports of lag, I’m sure this game will have a good HD conversation as well.
Worse case scenario, you can plug the NESiCA system into a CRT monitor, and still play the games are the proper resolutions.
I don’t know where you’re getting your info from, but it sounds wrong.
The Taito Type X2 is able to run on several makes of monitors, as listed in the specs here:
If arcade monitors ran at 57 Hz then they would cap out at displaying 57 FPS, meaning the game would have to run at a max of 57 FPS in order to avoid screen tearing (overlapping frames) and just being jarring to the player in general. Games like SF4, AE, KoFXIII and Blazblue all run at exactly 60 fps on arcade, console, and PC… and all have 4F input delay.
You sound awfully confident. Yet the major 720p native fighters released in arcades (listed above) all have 4 frames of native input delay.
This isn’t how input delay works. The image is natively output at 720p first, then rescaled to match your monitor. If your monitor is exactly 720p native (very few are, which might be what you’re referring to elsewhere) then congrats, you have no extra delay beyond the 4 frames of native 720p delay. If you’re running a 1080p monitor, or CRT, or whatever, then there’s additional delay for scaling of the image to match that res. The reason CRTs lag less than LCDs though, even for 720p native games, is because CRTs lack the LCD screen delay, which is generally quite a bit higher than the scaling delay.
Sorry, didn’t bother reading your post, but I was wrong with my original post.
Found out on the HD LCD Games, most (all Tatio x2 games anyways) run at the native resolution of 768p and 59.9 mhz.
Dead give away of this is the HUD settings and how console and arcade HUDS are design (among other things). Game designers will sometomes have options to adjust it to be MORE like the arcade, but it just can’t be the same unless the HUD was redesign for console.
Increasing the mhz to 60 allows this to work on almost every TV connected to console. But this also effects the game speed (hence why console ports of fighters will always be slightly faster than arcade).
Almost all arcade games run at 59.9 mhz (I say almost cause all the monitor I adjust at the arcade always pre-set to 59.9 when installing games. I haven’t ran into a game that runs 60 on arcade, but I’m sure there’s one out there… maybe).
Yeah, I was off, sorry about that.
But that’s how it works. I normally work on arcade monitors and I can’t believe I forget the resolution settings. Been doing it for sometime, I guess it just muscle memory, heh.
why do those games have 4F of input delay?
59.94 MHz to be precise, which is what I mean when I say 60. It’s standard for LCDs. Guess I shouldn’t have said “exactly 60” above.
Also the reason that those setups use 768p is because 720p native monitors are incredibly rare and hard to find as they haven’t been in production for years. I do have one, but it’s from 2006 which is actually the most recent model I was able to find (Gateway FPD1775W). 1366x768 monitors are in abundance though, so those are used. The games are all still output at 720p (or 1280x720) though - the monitors just scale them up to fit their 768p / 900p / etc resolution.
This part remains a mystery to me too. I only know that all 720p games have this, but I don’t exactly know why. My best guess is that it has to do with some kind of hardware limitation in outputting a 1280x720 image.
I really hope the addition of the sidebars also means they’ve considered re-releasing the game on XBLA and PSN.
Even if that wasn’t the case, this is very, VERY good news and I’ll be following this thread for news and info.
Aren’t NESICA games exceedingly unlikely to be ported to console? '98UM Final Edition and KoF 2k2UM final or whatever didn’t get any port at all. :sad: - say it aint so
LOL 59.94hz is NTSC standard I thought? Why does it matter that much? This reminds me a bit much of the people drinking the 120/240hz kool aid. You can make your monitor run at 59.94hz in Windows once this madness magically appears on a sketchy tracker anyway.
BBCS2 and E