Hey everyone. I’d like any help I can get on some very reliable Ky combos (by reliable I mean unescapeable by Air Recovery)! If anyone has any worth posting, I’d like to see them. I’m looking for advice that can make me tournament-material at this event I’ll be attending in Arlington, Virginia this coming weekend. So like I said, any help would be appreciated.
I’m mainly looking for run-in combos. Something I could exploit if an opponent whiffed a move.
I’m also looking for quality, not quantity. I know that a 10-hit combo probably does less damage than an 8-Hit, due to mechanics. I’m only interested in high-damage, not high-hits (aka “showing off”)
However, I WOULD like to know what’s the longest Ky combo ever discovered at this point. So post your longest combo up, as well.
Again, any help would be appreciated. Thanks!
ALSO, I’d like an opinion from most of you:
I’m under the assumption that Ky has had a disadvantage against Sol since Guilty Gear X. Instead of trying to explain it and arguing, just poll your answer to this question:
In Guilty Gear XX, who would win a match between a GOOD Sol player, and a GOOD Ky player?