First, let me stress that these are not always guaranteed, if they mash on thier way down, or tech correctly you will not be able to do this (with teh exception on Slayer). That Said, lets get on with it. All combos assume you are facing right.
(In the corner) [c.k>c.s>c.d>236+s~k] otg them here [c.k] wait for them to tech [4+j.throw>(land)~k>s>dp+hs] from here you have 3 choices:
#1. [214+hs~k] will catch just before they hit the ground. If they tech and block try to throw again, if you think they will try to hit you do [4+hs~214+p] if they tried to hit you it will guard impact and you will go into your rising counter move. If they blocked you will throw a butterfly, alot of options after this.
#2. [412364+hs] looks nice, but doesnt do good damage. Only use this if you have to, to end the match or something.
#3. If you feel they will tech up or forward when you otg, let them fall. dash up a bit [4+hs~dp+hs] the hs will hit 2 or 3 times before you cut it off, when they tech forward/up they will be grabbed.
#1a. If they block and you throw the butterfly, immediately do [c.d>236+k] you will cross over them as the 2nd part of the butterfly hits. If they manage to block the butterfly when you stomp from the 236+k, RC and throw them.
#1b. If they tried to hit you and you auto guard countered, RC it after the 4th hit (you will land first) [k>s>dp+hs]- go back to #1 through #4.
#1c. If they blocked and you throw the butterfly, immediately super jump forward and press j.d just as you cross to the other side. You will land just behind them and the butterfly will cover your fall. You may either throw here or start more mixup.
#1d. Basics. If they block the butterfly and jump, do [dp+hs]-go back to #1 through #4, if they block high [c.k>c.s>c.d>214+s~] if the string hits press k and go back to #3, #4 or just throw butterfly. If it was blocked, press p.
#1e. If they eat the butterfly (hey, some people do), do [k>s>dp+hs] and go back to #1 through #4. This works because if the butterfly hits, they arent grounded yet.
They do not dead fall and you are not close enough to follow up without reasonable risk. Dont use this here unless you absolutely have to. It puts them far away from you and then you have to start all over again trying to get inside or bating them to come to you.
#3a. Go back to #2. It is ok to use it here because you reset them and THEN throw. Because of this, it doesnt scale rediculously. However it does still put them far away from you, and they dont dead fall.
#3b. Go back to #1, #3, or just throw a butterfly.
Okay folx, thats it for anji throw traps. Am I a pro with him? no, he isnt even one of my mains. But I can attest that these work from having them done to me. As I said, they are escapable, but one has to know spicifically the right time and direction to tech.