I think he was trying to win without supers for the most part. I’ll try to get his GP02A sometime in the near future. I only had combos jotted down for Burning really haha!
Master doesn’t seem to have too much. I don’t know if I know everything practical about him, but I’ve been using
-s.LP, s.LK xx super (cr.LP works too, probably better oftentimes, but I haven’t been doing that much, yet)
-cr.LP x 2 or 3, cr.LK, cr.HP (Altron can punish on hit with cr.HP lol…)
-Continuous Knee Kick (j.HK x 4)
-Tenkyoken, super (proper spacing required, kudos to the_judge)
-s.LK xx super (option select)
-s.HK/cr.HK xx super
-super links into itself
s.LP, s.HK xx super works sometimes too but requires forward momentum, solar eclipse, snake eyes dice roll… it’s too finicky to really use for such a small gain in damage over s.LK. I don’t think I’d even put it into a guide.
The run s.LP infinite is there of course and I’m pretty sure I’ve done it mid-screen a couple reps, but is mostly beyond my executional capabilities so far.
I don’t know much with Rose really but when I randomly dabble I just do cr.LP, s.LP, twd.HP xx Kick & Saber (HCF+P), super. You can combo from his dive kick if you hit them low enough. He can fire vulcans while rose bits are out since bits are on a kick button, so you can do combos with that, or I’m sure there are other extensions you can get with rose bits. He has pretty good un-combos into unblockable. You might play with flight mode too, taking a note from the tool-assisted video, there might be a practical way to use it.
I got nothing for Maxter.