After analyzing Guy’s hit boxes, It seems that all of his normals require a very strict and specific spacing to connect. Also, there is no hitbox posted for the second hit of his Ninja Sickle, but I find myself landing this a lot more in in-game situations. Because of this, it seems that Ninja Sickle is his best anti-air option because it creates space if whiffed outside of the corner and if it hits, because there is a delay in the hit detection on the other character, you can get meaty follow ups. Has anyone else found out about this?
Also, concerning his Air Throw. According to the hitboxes shown in his data, they vary according to the button that is pushed (LP=Lower Hitbox, MP=Mid-Range Hitbox, HP=Higher Hitbox). Is this important in reference to using it correctly?
And concerning the Bushin Flips, are there any setups that give a free bushin flip or anything character-specific?