Hacking the ST rom


#12

What changes could most people agree with for a test run? Reversal supers for Sim, Ken, and Ngat? Devils reverse from HDR? If someone does this I think buffing is the way to go so no one’s character gets nerfed. No input changes. What about any hit of mp or hp dp for Ken knocking down? Fixing Honda’s super? I feel like there are a lot of little things that could be changed.

This couldn’t ever replace ST, but it might be something fun to screw around with. First thing that comes to my mind is giving Guile his CPS1 low forward


#13

Wait, wait, wait, u guys sounds like kids when ask Santa a shit ton of presents, changing anything would be bad, the only thing that would happen is comunity would split (again)

Anyways, if u guys want changes, I strongly suggest 1 change per character LIMIT, so thing shouldnt get out of hand.

Also, if I wanted to balance Cammy, I would just give her a faster diagonal Jump ( a copy of Vega’s arch and jump speed)

but think about it, changing ST would be sacrilege…


#14

Yeah, great stuff. Why not doing sort of a revenge for low tiers. Buff Cammy, Fei, Gief and O blanka to a godmode point, and put max startup possible everywhere on Boxer, Chun and Claw :stuck_out_tongue:


#15

Why go through all that effort when you can just get rid of the damn supers?


#16

A fun little rom hack is not going to split the community.

To the OP: I say go for it, it sounds like it’d be fun. Don’t let others deter you from it. :slight_smile:


#17

Also, I doubt anyone that would play this (who would hear about it besides those who already love ST) would treat this as a serious alternative to ST. This would just be for funsies


#18

Call this game SUPER STREET FIGHTER 2: SUPER TURBO 25TH ANNIVERSARY DUBSTEP REMIX EDITION. play skrillex

Change 1) Remove all supers
Change 2) Take away O.Gat’s cancellable on 2nd hit st.short and st.forward
Change 3) Nerf Claw
Change 4) Bring back CPS1 throw, hit, and block stun sounds.
Change 5) Slightly buff Cammy, Fei, Blanka
Change 6) Add hurt box on Sim after his super starts up.
Change 7) Give Sim (and I think Ken?) the ability to reversal super.
Change 8) Reduce throw damage from Chun’s MP throw


#19

I like what you’ve done “SO” far. I have a feeling this is not gonna end well.


#20

I agree with you cutwest, i do think this will not end well haha. I just couldn’t resist to show this to everyone. Now everyone knows that ST is very hackable…

Anyway, guys, my hacking skills are limited, i have no idea how to allow Gat, Ken and Sim to be able to reversal Super. I also cant change input for specials, that kind of stuff needs to be hacked in the actual code. Maybe if i use the phoenix version which i believe uses uncripted code then i can maybe patch it, but it will be hard to find where the errors are, debugging stuff is a very tedious thing to do. I was hacking other part of the rom, which only has the frame and hitbox data. Unless someone else knows how to do that kind of stuff then i guess it will not be possible or just too hard… I do think that i can fix Honda’s Super to hit everytime though, just by messing with hitboxes and frame data.
I cant remove all supers, and that would be the wrong way to do it, some supers are very easy to fix actually, example: for rog’s super i can easily make it have more startup (nerf) and make the 2nd, 3rd and 4th hits faster (buff, impossible to reversal between hits), wouldn’t that be perfectly fine? I can make it unsafe on block too, but i dont think thats the right thing to do.
One change limit per character? Why change it then? One change per character is not enough at all.
The right way to do this would be to nerf the top tiers, buff the low tiers, and keep the mid tiers without changing much. You cant have the Sirlin mentality to “keep the top tiers still top tiers” or unchanged. They are the main balance problem and you want to keep them unchanged?? Can you imagine how much buffs Cammy would need to receive to be able to have at least a 4-6 match against O.Gat? In consequence she would destroy a lot of other characters… I say the same for N.Gat vs Sim.


#21

#22

This times 9000.

I could go on about other stuff but this one in particular, even after all these years is still the number one issue.

Supers are stupid nerd ejaculations.

GET. RID. OF. THEM. ALL.


#23

Why don’t just play HF or SSF2 instead? Then you can play o.gat and o.ken all day long.

At first it seemed like a good idea, but i’m not so sure now…

http://www.a-framevideo.com/thread_direction_2.gif


#24

Hey, I love my nerdjaculations. Leave them be =p

blowing a fb -> super -> upkicks on a lariating gief is the best feeling ever.

[S]I totally see where you’re coming from though[/S]


#25

Give old characters throw techs?

Sent from my SPH-D700 using Tapatalk 2


#26

ugh, old gat being able to tech throw…


#27

Well, it’s just a fun project. I don’t think anyone’s going to see this as the next patch to ST that will be played at tourneys…unless it’s just for side tourneys.

I think a lot of people like the new tools that some characters received (i.e. Ryu) and want to be able to utilize them. It’d be pretty awesome to play a version of ST where there are no supers, and everyone can tech throws. It makes it so that throws aren’t as powerful as they used to be in CPS1, while making it so that nobody has a comeback super to rely on. It’d be fun.

Just nerf his st.short cancels and give him N.Sagat’s fireball. That’d be pretty fair without neutering the shit out of him.


#28

Ok, ill change that, let o fei be able to tech throws.

:slight_smile:

Sent from my SPH-D700 using Tapatalk 2


#29

Cammy just needs 1 buff, just give her the same diagonal jump as Vega( the claw) has, the issue about Cammy is she is literally floating when jumps in, so Sagat can deep uppercut her every time, or sweep her from very far.


#30

For the trained eye, something about this picture tells me its photoshoped…


#31