ugh, old gat being able to tech throw…
Well, it’s just a fun project. I don’t think anyone’s going to see this as the next patch to ST that will be played at tourneys…unless it’s just for side tourneys.
I think a lot of people like the new tools that some characters received (i.e. Ryu) and want to be able to utilize them. It’d be pretty awesome to play a version of ST where there are no supers, and everyone can tech throws. It makes it so that throws aren’t as powerful as they used to be in CPS1, while making it so that nobody has a comeback super to rely on. It’d be fun.
Just nerf his st.short cancels and give him N.Sagat’s fireball. That’d be pretty fair without neutering the shit out of him.
Ok, ill change that, let o fei be able to tech throws.
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Cammy just needs 1 buff, just give her the same diagonal jump as Vega( the claw) has, the issue about Cammy is she is literally floating when jumps in, so Sagat can deep uppercut her every time, or sweep her from very far.
For the trained eye, something about this picture tells me its photoshoped…
Oh, that’s just the best idea ever. Bring back those CPS1 mofos sounds, touch nothing else, and you’ll got the best game ever…
Maybe also give ST the CPS1 portraits.
I think this could honestly be fun, and again, no one will look at this to replace ST
It would be awesome if there was a way to develop a broad dip switch menu.
4 options for throws: default is as in st (old characters can’t tech; new characters can tech all), hyper/ae style (old/classic throws can’t be teched; new characters can tech only new character throws), all throws techable, no throws techable
Announcer style (CPS1/CPS2)
Language audio options (mostly for Cammy and DeeJay)
CPS1 hit/block/throw sounds
Kara cancel for faster special move recoveries on/off
Wall bounce on/off
And so on.
There have been scores of ideas pitched over in the HDR forum. Not that all of them are gold, but many are just basic hitbox changes, and make a lot of sense.
EDIT: Pasky posted much more information about specifics that would probably help in his HUD thread.
Have you guys seen those horror movies where scienists create genetically modified birds/worms/ corpses/ gerbils/ or whatever. Only to have them escape and fuck the living shit out of the surrounding community… Just saying.
IMVHO, you all need to tread lightly, if you want to save what’s left of ST.
Good idea, except don’t use Guile’s WW portrait. He looked like has a botched nose job in that one. CE/HF Guile portrait is best. But everyone else, yes, use the CE/HF faces.
I think it’s just for fun. I don’t think anybody is seriously going to adopt this as the future of ST. It’s basically our ideas of what ST Rainbow-Edition would look like…or born2spd edition, or whatever.
lol fatboy, I hear you. So long as there are people who play ST like we are now, there’s nothing to worry about.
Can you give rog the ability to do tap through fbs like hf…i think that would be sick
I would enjoy to play ST even if I was 80 yrs old, hopefully most of us can make it until that age
About ur video, I realized the main issue about Gief’s kick lariat, his last frame is totally vulnerable, removing it would make both attacks whiff, then Zangief could quickly punish( my best choice, st mp, st lk, sweep) either that or honda winning with a grab, leaving the situation 50/50, IMO keeping it fair.
Last frame of kick lariat is:
huge middle body blue box
With punch lariat losing to heabutt is cuz honda hits the knee ( [S]arrow[/S] headbutt to the knee), unlike to kick lariat having a smaller blue box in the lower body, so by simply making punch lariat lower blue box the same to kick lariat, Gief would be able to beat headbutts clean.
If u remove the last frame of vulnerabilty it would be bad for shotos cuz Zangief could spam kick lariats even more with minimal punishment. either way Gief would move up in tiers but nothing overpowered, n about his HHS u can always can sweep those.
The only 2 changes I could think of Gief is 1 of the previously mentioned, and giving -2 frames of recovery on his banishing flat, nothing insane as the -4 frames of HDR, quoted from Sirlin:
Green Hand with Less Recovery
- Green hand now has 4 frames less recovery. Earlier development versions had even less recovery, but they proved disastrous…*
How about O.Rog gets that instead?
That’s really cool if you are getting stuff like this to work, Born2SPD! Democratizing remixing ability? I wouldn’t worry too much about it splitting the community like HDR- HDR had a big professional promotional campaign for the top consoles, and EVO political support (and, you know, that whole “legal” thing going for it). And with no online, who would play anyone’s remix over the original, outside of messing around, or maybe to test hypotheses of how effective some moves are over others? Or, put another way: Who actually thinks anyone would prefer their own particular remix over anyone else’s? Anyway, while I personally prefer original, I’d respect your dedication and curious to see what you find out about the game under the hood.
Could we make it so if sim presses a button blue boxes appear all over the place.
That’d be pretty balanced.
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There isn’t much they can do still. The main issue is lariats slightly shrink his legs hurboxes. Trying to punish eventual kick lariats with mid attacks (Ryu’s Hadou and Ken’s st.RH) is extremely risky, that is, not worth it. I believe the shotos are nicely balanced (but Ken’s crazy kicks, I’m now convinced they are an issue since both Aniken and Mattsun often get them when they do not want them), changing them could potencially screw all low tiers. BTW: N.Ken’s Jab SRK already beats all specials, but Vega’s flip kicks and Rog’s Bufallo Headbutts. I am also convinced Sirlin’s view of O.Ken’s Jab SRK being too spammable is not well justified. I still believe Rog’s headbutts have no business beating all SRK-like moves and Flask kicks.
Afro, that would be pretty easy to do, but as jizzon said, N.Rog should not have it, it will be too good… maybe for O.Rog…
Bastard, you’re mistaken: Honda’s Headbutt hits Zangief’s Head hurtbox, not his foot one. In my hack i moved the head hitbox exactly 1 pixel upward, and as you can see in the video it beats Honda’s HB cleanly. I dont understand why you think this would not be fair? Honda is a trash matchup, you should know this better than most people here. If you spam lariat Honda can just use his huge range command sweep… Anyway, if people really thinks that change is unfair i can just remove it, no stress… but imo that would be a mistake.
XPSR, it will be possible to play this online in ggpo, remember that folks are playing 3s in the karnovs room? the same can be done with any fba game i believe.
OSBR, i just checked that right now and its actually the opposite, Zangief’s foot hurtbox is actually projected 2 pixels forward. Also, Ken’s RH can’t hit Kick lariat at all, only the Punch one. EDIT: unless you’re talking about the last recovery frame.
About an hack replacing original ST: I always knew that would not happen, i just wanted to make it clear in the first post so ppl can understand that i dont have sirlin tendencies. If i will really do this, it will be just for fun. But since i’m a perfectionist person, i dont really want to just create a big mess. Even if my hack is straight better than ST and a fair amount of people plays it, i will not choose to main it over ST. I just wanted to make that clear.