About ur video, I realized the main issue about Gief’s kick lariat, his last frame is totally vulnerable, removing it would make both attacks whiff, then Zangief could quickly punish( my best choice, st mp, st lk, sweep) either that or honda winning with a grab, leaving the situation 50/50, IMO keeping it fair.
Last frame of kick lariat is:
huge middle body blue box
With punch lariat losing to heabutt is cuz honda hits the knee ( [S]arrow[/S] headbutt to the knee), unlike to kick lariat having a smaller blue box in the lower body, so by simply making punch lariat lower blue box the same to kick lariat, Gief would be able to beat headbutts clean.
If u remove the last frame of vulnerabilty it would be bad for shotos cuz Zangief could spam kick lariats even more with minimal punishment. either way Gief would move up in tiers but nothing overpowered, n about his HHS u can always can sweep those.
The only 2 changes I could think of Gief is 1 of the previously mentioned, and giving -2 frames of recovery on his banishing flat, nothing insane as the -4 frames of HDR, quoted from Sirlin:
Green Hand with Less Recovery
- Green hand now has 4 frames less recovery. Earlier development versions had even less recovery, but they proved disastrous…*