I’m wondering if you ever thought about modifying the ST ROM to make it more tournament friendly? I think a lot of people would like the random stage select as it can get very boring being stuck on the same stage forever (also it’s nicer for the spectators too), so maybe a service menu option to enable/disable that would be great if not too much work.
Also something like a score counter would be amazing. It’s the one thing I miss from Hyper SF2 (perhaps you can copy and paste the code for this?!). It can be troublesome when you have a setup unmanned as sometimes the players are so into it they lose track of the scores haha.
I was wondering how to implement this as easily as possible. You may recall that the score counter increases by 1 each time a new game is started, but this applies for both players. If a player loses and let’s the continue timer count down, it counts as a new game and the score is reset. Obviously letting the timer run down wouldn’t work normally since you wipe out the score for the losing player. Maybe you could do something so the score counter of the player who continues does not increase by 1?
I initially thought that you might be able to mess with the end of round scores, like adding 1 point permanently to the vital and disabling the “new match +1 score” thing entirely, but then I realised that would increase the score each round and not each game.
I imagine there is something you can use to generate a score since the game obviously keeps track of who won the last game due to the character lock. You could even get rid of the score entirely and just have a couple of digits for the win counter. Would make it look a bit cleaner for capture overlays too.
Also I got some replacement ROMs in the end and burned training mode. Works so good