Found the commands that read the dipswitches. What that means is I don’t have to edit that branch to get past the ram check and rotate the screen and fix the speed.
1D3D4 Reads 80001A
1D3E0 Reads 80001C
1D3EC Reads 80001E
Now to controls
I can make some nasty code to try and make all kicks work.
Or I can have people rework their wiring and maybe make a custom game slot on the emu.
Re:Win Count
These HSF2 graphics aren’t on ST so you will have to reuse existing assets.
http://i.imgur.com/nMFnGOI.png
And there will be people so used to it not being there and still ignore it. So I would use a big number font for it like these.
http://i.imgur.com/7oXI4gL.png
Then again I’m not working on it.