Check First Post - Updated as Necessary
Ground Bounce, :l: , :dp::h: , into another Ground Bounce as seen here using , but :l: is more reliable .
( thanks to ArmandoXIIII )
3 hits or less Ground Bounce , :qcf::h: , kara FPD / FHB - This will lose to a forward tech , but the tech window is really small here . If you call Doom’s hidden misslies right before the FPD THEY WILL OTG allowing you to launch , ground bounce and reset .
3 hits or less Ground Bounce , :qcf::h: , :dp:
With an OTG assist like Wesker’s , you can get a full corner combo , OTG :dp::h:
Mid Screen Resets
Ground Bounce off of 5 hits or less : :qcf: :dp::h: This will beat Back tech and pressing buttons . To beat front tech , follow with j.Pipe instead of :dp::h:. Ground Bounce, :dp::h: will beat front tech , but loses to back tech .
cr.:l: , :h: xx :hcb::h: - I found that using :hcb: was more consistent . The trick here is delaying the :h: then canceling it before it hits . Works with FHB as well .
Final Haggar Buster Set-ups
It should first be note that all of the setups will fail to an opponent holding jump before the flash , but in some setup ( i.e. Lariat whiff ) it would be very counter intuitive for your opponent to do so .
Blocked :qcf::h: , cancel into FHB before the last hit .
On a crouching opponent , whiff a Lariat xx FHB . If you catch an opponent attacking low , they can not escape this .
On hit - cr.:l:, , :f::h: xx :qcf: ( before the last hit ) xx FHB . It helps to delay the :qcf: and FHB as much as possible .
You can cancel a :dp::l: into FHB . This works very well after a cr.:l: has been pushed blocked , or from about 3/4 zoomed screen or less .
Thanks and Credits
Thanks to everyone posting . Keep up the good work , and keep the info coming . I’ll add yer guys names in as soon as I get a chance . :tup: