In my experience, unless you’re great with setting up throwing situations (or you can do the rare Standing 720) Oil Coaster is more of a burden than a boon. I’ve watched a lot of Hakans, and even in my own experience you spend more time worrying about how to set up and hit oil coaster than you do paying attention to your own spacing. Sure, it’s powerful, but it also lacks the same kind of catch-all that SPD ultra’s like Zangief’s have.
Really, I consider Oil Combination Hold to be the go to ultra for the fact that it eliminates every characters ability to jump in on you. Against low to mid experience players, this can mean a lot. Against higher level characters you can apply it as a punish (which serves two-fold: a decent chunk of damage, and it gets you some seperation since it shoots them across the screen).
Here’s a small list of specials that are punishable by OCH
-Dragon punches (minus Oni’s EX in certain situations), including as a counter punish on block as they fall down
-Spiral arrow and block punish for cannon spike if in the corner and Hooligan Combo
-Psycho Crusher, Dictator’s head stomp if they don’t pull up in time (which at some point there is a point of no return where if you pop it this will activate no matter if they pull up or not)
-Sumo Head Butt
-Teleports, minus Akuma/Oni/E. Ryu’s teledash
-Any dive kick, including Gen’s command dive Oga
-A majority of Vegas’ air moves
-Guy’s throw dive
I could continue, but you get the idea. One of my other favorite tricks is standing next to a downed opponent on their wake up and pop it at the last possible second. You’d be surprised how often you can catch them trying to jump or do a wakeup move only to get caught. This strategy is double effect if you have them pinned in the corner, as their only option will be to simply block, but against Hakan they may expect an EX wakeup throw.
Oh, and let’s not forget another setup for U2: Focus attack, cancel dash then pop it. It’ll activate as they crumple. Pathetic damage if you aren’t oiled, but considering how much of an advantage an oiled Hakan has in hitting a focus attack thanks to being able to move, it’s something to always keep in mind.
I’m not saying U1 has it’s uses. if you’re not strong against Charge characters like Guile and Balrog, it’s something to consider if you don’t keep strong about baiting a jump or a punish. In those cases, here are my favorite (and somewhat usable) setups for U1.
-The short slide: This can be done oiled or not, but keep in mind that your sliding distance will change. If you have distance between you and your opponent (at least midscreen), do an oil slide that will leave Hakan not quite landing next to the opponent, but out of punish range. This is best used against opponent’s you have conditioned to block and punish the slide. as Hakan is coming out of the slide and popping up from the animation, buffer U1. As soon as Hakan comes out of the animation and stands up U1 will immediately pop. By using the short slide, you can fake your opponent into thinking you will land next to them. As I said, useful and effective if you have trouble quickly buffering 720s, as this gives you a bit extra time.
-The Standing 720. Ah, the rare standing 720. Hard to do with a fightstick, near impossible with a controller (though, after a week of practice am now able to do without fault using a Dual Shock 3), the standing 720 gives you an advantage for a simple fact: players are pre-conditioned to assume that if a grappler with a 720 ultra jumps at you, you should jump, as they are probably attempting to el-kabong you by using the jump as their buffer. By using the standing 720, you can eliminate this expectation. Of course, this takes time and in game practice to get down. Patience, young one.
-Sliding focus attack setup. Of course, this is the other setup that most people would expect to be tried, landing a focus attack then performing the ultra. Hakan has an advantage in that he can move will charging a focus attack, use this to your advantage, but keep in mind that if your focus attack connects when they try to jump in, they won’t crumple and will instead go flying off into space, never to be thrown by a giant oily man.
-The Crisco Throw: This takes a lot of coordination, and quite possible a lot of muscle memory since you are applying the crisco FADC and the standing 720 into one maneuver. This will require Hakan to be oiled and have a bit of space to work with. Of course, we know that Hakan can cancel his dash while oiled with any of his normals. The same is applied to U1. Likewise, you can cancel your focus attack with a dash, with the dash then being cancelled into U1. This can be applied in an FADC combo as well, but may take more precision on the player’s part to land in the middle of a combo since the dash used to buffer U1 is shorter.
Hope any of this helps.