I definitely think it’s become way too general of a term, and really it’s part of a trend. It seems people are trading all logic and thought for buzzwords. Let’s go through some examples:
-Fighting game players and the word ‘cheap’
-Starcraft players/fans and the term ‘cheese’
-Idiots and the word ‘epic’
-Anything defensive being classed as ‘camping/turtling’
-Fighting game players and the word ‘accessible’
People literally reduce what is a detailed deduction into a one word black and white picture. Like, you could explain for ages the thought that goes into a certain defensive play/tactic (for example), only to have some fool denounce it all with no logic except that it revolves around ‘camping’–“Yeah whatever, it’s not a tactic; it just promotes camping”–I remember the retarded arguements against some ‘hardcore’ Gears players and why they wanted frag-tags out of the game.
Since this is a FG forum, let’s make this FG related as originally intended. This term ‘hardcore’ is used for most games, we can agree. But I also think that it’s affected FG’s the most.
It seems that times change, and for some reason so do meanings. If you look at how a casual plays a FG, does it look hardcore? Then how about when a great player?
I find it really irritating that people who put in more effort and take the game and their gameplay as far as possible, only to have not themselves, but the game in question, the game they love, being labeled as ‘hardcore’…thus, getting hit with all sorts of negative results.
Why punish effort? Because this is exactly what’s happening right now. Now FG’s are released with a messed up mentality; now, instead of people being given a ladder, they’re given a stool. Why? So those who don’t want to put in effort can somewhat stand on the same grounds as one who does, and does so much.
Why are games punished for giving you more? Why are people punished for going the longer distance? Because the noobs/casuals are the mass and you want that money?
Well then here’s the thing…
The end result, people end up putting effort anyway; just on the wrong games, and let the good ones rot. Yet if they had applied the same amount of effort into the games they deemed ‘hardcore’, they would have found it much more rewarding and this scene wouldn’t be where it is now.
People judge games on the highest level of play, and the game as hardcore rather than the players. You could leave two controllers plugged in with no one playing…do you know what that means?
While the term ‘hardcore’ is becoming more and more ambiguous and widely used, the actual number of games wrongly dubbed as thus are actually dwindling. Soon people will be calling BB, Marvel and SFIV hardco-oh wait :bluu:
Funny thing is, the games deemed as ‘easy and accessible’ can actually, in a formidable number of respects, be harder than the games deemed as ‘hardcore’. All that’s happened is that they’ve reduced the metagame, leveled the playing field as much as possible; created this psychological/placebo effect and advertised like they never have before.
What did Seth Killian say again? That you have to be an alien to play Guilty Gear, while promoting SFIV? While basic combo’s in GG are faaaaar easier than SFIV’s links-for-basics.
There’s just a whole lot of misunderstanding and misinformation going on these days. Like Mr. Truth is hiding under some ninja camouflage, nowhere to be seen.