We really need more on how you put the game experience together. If you just needed a demonstration I’m sure you wouldn’t have posted this thread and being human as you are you may compile anecdotal experience as a profinite effort to validating your further experiences as you accrue more and more exposure to the situations. If you could tell us, in your words, how you approach the fight maybe we can better meet you halfway and figure out a way to word things in a manner more in tune with your usual goings.
The New York cats are all going to give valid advice but none of it is gonna be for you. It’s going to be based on some weird idea they picked up, probably from players like Nica and Denjizz, where they have this idea that we all know what the best in 3s looks like and we’ll know it when we see it. Or they’ll tell you to just watch videos and once you are have won a tournament you can be sure you’ve learned enough. All that school of hard knocks crap where no one can explain to you clearly what you need but everyone has just the right answer because we all know how to say “the best” 50,000 different ways.
What do you when you play? Dont’ tell us the gist of it, give us an idea of what you’re thinking when you play. Not in that one set, but in all of them. For example, me:
When I start against Urien, if I’m using Ken, I like to hold back and charge so that I can get a feel for his current timing considering that all Urien’s charge. Once I’ve done that I note whether he has moved or appears to be waiting for me. Then I move in a bit closer and try to either “bait” a poke attempt so that he shows me where he feels immediately comfortable AKA “to try and get a feel for him”. Once I feel certain that I can move in, jump in, parry bait or poke safely I err on the side of caution and giving myself low parries and telegraphing high parries incase I see a window open for a jump in, remembering to follow up the jump with an air parry attempt to beat out surprise tackles/headbutts and then try and force him into positions that will require him to lose his headcutt charge so that I can maintain up close pressure by way of high low games.
That’s just a quick example, how about you?