Here are the possible errors that we should eliminate FIRST.
- Input lag.
- Faulty stick.
We can eliminate the input lag error by simply going into training mode.
Then make sure your stick isn’t faulty. For example, what stick are you using? The SE sticks are known to have issues where the washer underneath the stick ends up rubbing and damaging the PCB, causing it to excessively hold the last directional input. This isn’t entirely your fault and more like Mad Catz’s fault. Fortunately, they offer a free fix along with the warranty, just as long as you haven’t removed the sticker.
After you’ve made sure your peripherals are working correctly, check your technique in the input display. Are you using a square-gate stick? If so, luckily for you, there is an alternate method for the shortcut.
Instead of doing::df::d::df: :p:
It may seem like it’s more complex but it actually works better in certain situations where you have do react with your hands physical instincts. By doing that, you actually slide from the bottom right of the gate, all the way to the bottom left, and back to where you were.
It’s an unrefined technique, and can be perceived as pretty noobish but it works well. This is all because of SF4’s easy input system. The reason why I choose this method over the other is because of the fact that sometimes I don’t have the time to hear the “clicks” from my stick. So to eliminate the possibility of a faulty technique, I move it all the way across, to know that I successfully moved from the corner of the gate, made sure I cleared it, and move back.
That is my tip for executing the TU. Hope that helps.
For the FADC:**
I know alot of people like to get fancy and boast about having the simple and best method for FADC, but really it’s up to personal preference.
IMO, I’d rather do it as:
(Long TU motion I just mentioned) (move stick to neutral position) :mp:+:mk: :r::r::r:(hold direction) :hk:
The reason why I would rather do :r::r::r: is because of input lag at times. If you do it successfully the first 2 times, then hold the 3rd one, then you’re all set to press :hk: and combo it into Ultra.
If missed an input somewhere, you have another chance at actually getting it done, instead of looking like an idiot because you screwed up the timing on your shortcuts, because let’s face it. Most of the time, when some of us don’t FADC properly, it is because our sticks didn’t return to the neutral position properly before sending an input back into the same directional.
From there on, you’ll eventually learn to know when the opponent is spinning or not and skip the :r::hk:.
In the end, it’s what suits you best. And for me, it’s all about eliminating the many variables that can screw me during those intense matches. Sure, knowing the shortcuts are fine, again, for me, it’s all about being safe and consistent. Good luck.