I need opinions from some players better than myself on this…
It seems that neutral jump->dive has downright mystical properties. It stuffs, supers, and even ultras… has a bizzare hitbox and deals healthy damage, all while granting hawk insane mobility for a grappler.
1.If you condition your opponent to AA when you forward or neutral jump, then you can n.jump wait for them to aa, then late dive, depending on your timing you can either stuff their AA, OR land just behind them or in front of them, giving you a free spd when they descend from their whiffed AA. Then when they wait for the dive to aa/block, you can change the spacing/dont dive. Its like his nuetral jump is a mixup all by itself.
2.It punishes every fireball as far as I can tell, with little to no risk. Only exception I’ve seen so far: An akuma player shakunetsu’d, I hawk dived, and he focus cancelled. There is no way in hell it was worth the 2 units of meter, BUT IT WAS VERY IMPRESSIVE!
- you can use it with condor spire to play distance games, causing your opponent to stop short and block or AA too early, when they dont need to - this is usually a free jab-spd.
Is neutral jump to dive really this good? Am I missing something here? IS it just that people arent used to it yet? I know its unsafe on block, but you can easily wait and use it on reaction.