Looks good so far. Skimmed a few characters, only have a few comments for Balrog:
Balrog has two versions of Rush Upper, and only one is listed. Back to forward + kick is different than back to down-forward + kick. The latter is better: it knocks down (back to forward doesn’t), it still works as distant anti-air like the back to forward version, and most importantly it lets you keep down charge for headbutt. This gives Balrog a mixup between whiff back to down-forward + kick into either immediate throw or headbutt to stuff throw reversal attempts. Balrog’s section should also note that he can keep rush charged while using headbutts (use down-back to up-back for headbutt, never release back) and vice-versa (do rush with down-back to down-forward, never releasing down). Worth noting this lets him do whiffed headbutt into super. Not the same principle but another super trick, he can do a short rush into super by making it all one motion (back to forward + short, back to forward + piano punches, all very quickly, and here is where you actually want back to forward + kick rush over back to down-forward so you don’t knock them down accidentally and then waste the super).