Hello

hsien-ko

#1

Hi I am new to the forums and I kinda been lurking in the dark till now. I have been playing with Hsien Ko since Vampire Hunter 2. Been playing with Hsien Ko since MvC3. Also I have a list of buffs I want to show I though would be nice to show so please let me know how it is. Thanks!

Vitality: 950.000
Increase damage
Decrease damage scaling
Decreased Hitstun Scaling
Meter Build increase by 40%.
(Ex: Can build 1 on her basic combo can build nearly 2 bars in the corner)
Airdash speed increase by 70%.
Ground dash has a 3 frame startup, active for 15 frames, and recover is 3 frames.
(Like Wesker teleport)
Cancable Sen-pu.
Command Grab has the same motion but only one version using the S button.
Command Grab has a 1 Frame Start-up.
Increased range on command grab.
Can perform command grab in air.
Can followup after air grab.
Item stun has increase; airborne enemy now falls and get’s back up dizzied.
Bombs explode on contact.
Gongs command has been changed to a down-back motion
Gongs start-up has been reduced to 8 frames and Recovery is 7 Frames.
Gong causes soft knockdown on airborne opponent, causes stagger on standing opponent.
Gong hits on the ground.
Gong C Version now hits twice.
Can now double jump.
Chrien Ko has a 3 frame start-up and quicker recovery.
Tenrai Ha by itself does 305.000, in combos 280.000
Rimukon decreases damage by 30%.
Also the Team I use in now is Nemesis/Hsien Ko/Vergil.


#2

Welcome!

Post this in the Wishlist thread.


#3

yes, yes, yes, yes, no, yes, yes, no, no, yes, yes, yes, no, yes, no, yes, yes, yes, yes, yes, yes, no, yes, yes, no, yes


#4

No to cancelable Senpuu-Bu?

heathen


#5

I could take it or leave it

Does Hsien-Ko really strike you as a high-damage character?

Mostly agree

Not necessary, no reason she should have that much of a meter gain advantage over the rest of the cast.

Would be nice, but is basically nonsensical. It wouldn’t be as cute if it were that fast; it already looks weird under level 3 X-Factor.

Yeah I could get behind that.

YES GOD WE ALL WANT THIS

If she’s going to have a 1 frame command grab (especially one that can be performed mid-air), the current range is fine. And I’m going to assume you mean she could follow-up after the air command grab not the regular air grab. I feel like, if she’s going to have 4 different grabs, she should be able to combo off of half of them (regular ground grab and command air grab, for example).

Sure

Ehhhhhhhhhh I could go either way here. The bombs (and Anki Hou itself, really) are pretty much a novelty, and part of their charm is their detonation time. Plus how useless they are.

I don’t mind either way, really

okay

Not necessary… they’re a fine zoning tool as they are, making them stagger and/or soft knockdown on hit would be ridiculous, especially under X-Factor. I guess I’d have to see it in action… but if you combine that with the Anki Hou buffs I think it would get really out of hand.

no

I don’t see the point

why?

I think the startup is fine as is, but the quicker recovery would be fun for follow-up or even tag-in combos. There’s some potential there.

that’s not how damage scaling works…

ARE YOU OUT OF YOUR MIND HOLY SHIT
this would only be acceptable if she also built meter under Rimoukon…


#6

Thanks for replying as for the Meter build I only did that because back in Vampire Savior she build meter quicker than anyone so I thought it would be ok since she usesa lot of meter to damage now. As for the air grab situation I was talking about her Regular Air Grab where she falls with them but instead recovers immediately upon landing. Also for the Rimukon power up I meant damage received is reduced by 30%.