Help about countering

rolento

#1

Hi anyone here can give me advice how to counter any character when you are in the corner. Because I’m having a hard time to counter enemies when I’m stuck in the corner. I’m using K-groove Rolento.

Please Help…


#2

Rolento has a hard getting out of the corner, especially without a roll and is matched against a domineering character. The best you can hope for is a lucky Scouter Jump, JD -> throw them into the corner/Escape, they just ease up the pressure on you.


#3

thanks for the info, anyway can i use mid punch of Rolento to counter their moves in the air when I’m cornered?


#4

Wall jump is a good way to keep yourself from being cornered if you use it at the right time. I find myself in a lot of trouble if I get cornered because his s.mp doesn’t counter a lot of jump ins because of the angle you are forced to use…


#5

your standing MP will hit at all the wrong angles if you’re cornered. He doens’t have any good anti-airs at that angle, except for JD.


#6

It his some jump in attacks.


#7

Can I JD when I use the 3kick ?


#8

Yes, you can.


#9

Are you sure of that?? because I really always do that but its so hard to JD when you are in the air.


The Comprehensive MODOK Tutorial - Written and Video Tutorials
The Comprehensive MODOK Tutorial - Written and Video Tutorials
#10

yes you can.


#11

hehehe, yes you can, tol. scouter jump is like a normal jump, so what you can do in a normal jump, you can in a scouter jump, like parry, jd, cc, airblock.

now if we could just roll cancel…


#12

I have tried practice it in the arcade yesterday. It really works RC scooter jump, but i only make 3 times :frowning: its so hard to do RC.