I’m having trouble with two things (2 walls of text incoming):
Getting in on Sagats, Ryus, and Dee Jays. (Surprisingly, not Guiles, and Sim as much, but I may find trouble in the future)
It seems like even after I get in, they find a way to toss, or push me back to full-screen distances, where I cannot punish fireballs with Ultras etc.
My mindset is currently:
Full-screen: [Anticipating: Fireballs] currently walking forward, nj.HP, sometimes empty jump forwards.
Mid-screen: [Anticipating: Fireballs, Anti-air moves.] Walking forward, nj.HP, fj. HP, or HK.
Close-range: Hands pressure, combo attempts.
But what seems to happen is that, by the time I get mid-screen, either i’m being making VERY little progress, or eating some kind of AA.
If I do manage to get into close-range, I get thrown full-screen, or somehow pushed back to mid-full screen.
Getting out of mix-ups, rushing etc. against: Yang, Juri, Fuerte etc. (Surprisingly, not so much of Yun, but i’m POSITIVE I will find trouble.)
AA Porkchop? Mistimed or trades in their favor.
Cross-ups? EX Headbutt doesn’t autocorrect sometimes(help?)
Mix-ups? (see above)
So what i’m getting at, what are Honda’s tools for AA, and wake-up.
I know that porkchop works well, but not as well in other games.
I’m pretty sure AA l.HB doesn’t work anymore.
(bonus question: Dan cr.mP to l.kicks. how to punish on block? D=)
Thanks in advance, for reading, and possibly helping my problem.