I don’t know why you guys all keep insisting one shoto is better than the other. The truth is, all three are equally good. They just need to be played differently that’s all.
Maybe you guys can find this useful:
-Ken has far s.HK. It has far range, hits in 9, lasts for 5, and yields -11 on hit or block.
-Ryu has far s.HP. It has less range than Ken’s far s.HK, but instead hits in 7, lasts for 10(!), and yields a much better +/-0 advantage. This move is also super cancelable, which Ken far s.HK is not.
Is Ken’s far s.HK or Ryu far s.HP automatically better than on or the other? No, you use them differently from slightly different distances that’s all. Both moves are equally good with unique strengths and weaknesses.
Ryu’s hop kick goes over low attacks, moves Ryu forward, and yields +1 on the block (still almost completely safe on the hit at -4). This move is good, and something Ken doesn’t have. Ken’s LK funny kick yields +2 on the hit OR block, but it doesn’t move Ken forward. Ken’s forward moving kick, the f+HK, doesn’t go over low attacks like Ryu’s does.
Ryu may not have far s.HK or RC funny kick, but Ken doesn’t far s.HP or f+MK hop kick. Do you agree on that?