Hibiki/Nakoruru/Haomaru in A


#1

Is this a feasible competition team? Hibiki and Nakoruru kill in A, but Haomaru I’m not so sure, it doesn’t emphasize his power asset. Other than that, I can’t really see any flaws in this all-blade team.


#2

Hmm, hibiki and nak definately can compete, i think haormuru is better in a than other grooves, because imo his supers lick balls.


#3

I think K is his best groove. He WILL get his ass kicked, and he gains a LOT from getting a damage boost from doing so, if he’s in K. I tried using him for a while in A. He has shit range, his moves are too slow, and he’s just plain BORING.


#4

Haohmaru has shit range…?

:eek:

Thats a revelation for me.


#5

His only long normal is fierce, and you do NOT want to use that as your main move in footsies.


#6

I eat Haohmaru for lunch. There’s a reason why no top players pick him (ie. he sucks).


#7

^ Yep.:o


#8

st. strong has long range, and is pretty fast…


#9

Yeah, I realize that Haomaru is the weak link in the team, however I’ve gotten pretty adept with him. I appreciate his AA game the most, followed by his poke, and his countering is fair. I think if I could learn him in A, I could hold my own. What is his ideal CC? Jab into st. fierce then repeat ad nauseum?


#10

Actually its st. fierce x5 after the jab, then you want to do slides for quick hits, XX super.


#11

What the heck? Are you talking about Mai? Haohmaru’s slide knocks down guy. I think you mean s.MK’s for quick hits instead.

Haohmaru’s anti-air game is poor. d.HP will only hit opponents from the front plus it takes a very long time to recover. It’s free combo for me if you whiff. My friend who plays P-Haohmaru doesn’t even use it. He does tap forward (for parry), d.LK’s or d.MK instead.


#12

Yeah I meant st. mk… Sorry I NEVER play Hahoh.