Alright, thanks to SRK’s 4649 I have been advised that there’s an important patch for this game:
3.01a ( http://www.badongo.com/file/8571615 )
IRC Information: (Thanks to SRK Spooty)
On The Server: irc.rizon.net
NetPlay Tutorial: (Special Thanks to Spooty for reminding me of my scrubbiness…LMAO and to Nekich for his awesome Strategy Guide…again that can be downloaded at the link above)
Since version 2.02, Hinokakera has a peer-to-peer netplay mode, made into a
separate “netvs” executable. Before running it, right-click on the file and
select “Properties”. There, open a second tab and enable Win2000 compatibility
mode, then click “Ok”. Without this, the application won’t run on XP and Vista
systems. Also, to prevent a possible desynchronization, make sure you and your
opponent have the same graphics/sound settings in “config.exe”.
Netpay window itself is self-explanatory - type your nickname into the
"Name" field and select to be either “server” or “client”.
To host an Internet game, an external IP-address and an open port are
required (LAN games maybe hosted with internal IPs and closed ports). Enter
both of them and select the desired framerate. Do note, that 60FPS will
probably work only in a LAN game. Since there are no chat fucntions or lobbys,
you will have to give the 2nd player your IP and port numbers and the press
"Wait". Netvs will report a successful connection. Afterwards, simply press
Client, aside from IP/port numbers doesn’t need anything else to connect.
Notes about netplay:
- Host is always the 1st player, client - 2nd;
- Regardless of the player being a host or a client, netplay will use 1st
- Once started, the game runs and looks as usual, except some menus are
- Both players can navigate through menus simultaneously (causing much
- Both sides load their own save files. This may result in players seeing
different character colours in-game (happens when one of them selects 4th
colour not yet unlocked by his or her opponent).