This topic seems sort of vague so let’s play. What exactly are we talking about here?
There have been a lot of great threads about this in our FGD subforum. As a start, Here are a couple that I really enjoyed.
You can dig up things pretty easily if you use Google to do a site-specific search, like this:
Fighting games as a whole?
The knowledge is spread across the communities (still alive or now dead) for individual titles and series. This isn’t exactly textbook history so you’d be better off asking which ones have been the most popular and skimming for a brief overview of each one. There are lots of little rundowns on the internet scattered across fan blogs and whatever.
Video games in general?
This is going to be pretty closely tied with the evolutionary history of video game development. Competition extends by definition beyond direct competition games (where the actions of one player directly affect the situation of another player) and into indirect competition games (where the actions of one player have no in-game affect on another player). Also keep in mind that people have always compared results in arbitrary parameters in video games that do not emphasize or even give any actually in-game measurements of achievement or merit; these are player-created metagames and they apply in particular (most often) to single-player games.
Classical games with formalized rule sets get a lot older than card games and board games, and no such a discussion can claim any sort of completeness without a heavy consideration of athletic sports and judged performance arts. Things are going to get blurry the further we look back, too; humans have been making games for themselves and each other probably ever since they were humans, and probably before that too. We could have an stimulating academic round-table discussion about how our wants for amusement/entertainment and our interest in competition relate both to our natural Darwinian instincts and to each other, and how the formation of games extends from this. Or we could just stick to a raw game theory style of analysis. Was there a particular type or subset of games you wished to focus on?
This is only taking grand subjects into consideration, without any specification of location. I’m not sure where in the world you’re referring to. Which area were you thinking of? How big of an area were you thinking of? Or did you mean globally?
Actually, on that note, were you leaning more towards a timeline of actual competitive results, or popular strategies and their relative viabilities, or the people that make up the community, or how that community has fit into the rest of society, or how the game itself has been changed over time?
Maybe you’d like to clarify some of this for us because I don’t know what you’re talking about. The only thing I really took away from your initial post was the word Pokmon.