Hit Box - We so S Tier1!


#3895

A pad hack would not be a good idea for a Hitbox controller. You need a SOCD cleaner to take full advtange or the things/shortcuts that a Hitbox offers. Just get a Brook board and be done with it because they natively have SOCD cleaners…


#3896

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#3897

Hey everyone.

Just got a Hitbox recently and so far I’m quiet happy. A lot of things like IAD in GG/DBFZ, dashing in general, and even plain switching between walking forward/backward seem faster and more precise after just a few hours of playing.

However I have a problem with a paticular motion. I play Cammy in SFV and I’m having problems doing fast dive kicks (EX and non EX). The motion I use is Up+Forward into QCB+Kick. I use my left thumb to press Up.
The problem seems to be that I sometimes don’t get the Down input on the QCB. I guess my thumb is still on Up when I do the the QCB and Up+Down = Up on the Hitbox.

Anyone have any tips to make it easier? Or is it just practice practice practice? Just wanna know if other people have any problems doing this move or can you get it all the time?
I hope I can get it to atleast 98%+ success rate with practice. Otherwise the Hitbox doesn’t seem an option for Cammy.


#3898

I have problems with this one. I got a little bit better with it treating the motion as a half circle backwards and pressing jump on the forwards of the half circle back :slight_smile:


#3899

@Nevius You should be using your right hand to press jump at all times. There’s rare situations where you’d want to use your left and this is not one of them. Just keep practicing though.


#3900

Ok thanks for your tips.
Using my right hand for movement seems really weird but I will try to adjust. :slight_smile:


#3901

I’d say do what feels more comfortable. I’ve been using hitbox for years and the only time I use my right thumb for up is for tiger knees or god fists.


#3902

@Bubbledotjpg To maximize the execution potential of the Hitbox there’s a certain way you’re supposed to use it. Your fingers on your right hand each assigned to two buttons and the thumb is for the jump. Learning to use it that way will prove the most beneficial and let you execute the fastest that’s possible on Hitbox. Pinky is used for last two action buttons and just move left which each finger and they work the two buttons underneath each finger. If you watch some of the official Hitbox videos you’ll see that Dustin and those guys play that way. Using one or two fingers to manipulate certain buttons happens because those fingers are weak and your body naturally wants to use a stronger finger to do the task. Same thing with using left thumb for jump, the right hand thumb is lazy and doesn’t want to do the work to move downward and press the button. Just train both hand with finger exercisers and hand bands and you’ll be ok. It’s like learning to type and why I don’t agree with Hitboxes with 30 mm action buttons. Completely defeats the purpose. Sorry for the essay!


#3903

I’m not seeing how deciding which thumb being used on jump makes the other way incorrect. Both thumbs rest next to each other and one can end up doing nothing depending on how you play. There is a difference between preference and doing something the incorrect way.


#3904

@Bubbledotjpg That’s cool, just my point is that to maximize the use of the Hitbox that’s how you play on it. There are people who can type decently fast using one finger on each hand, but a guy that learned to type using the home row and their entire hands will be much faster as far as raw WPM typing speed. That’s all I’m saying bro, if it works for you great, but the way the guys designed the Hitbox layout was meant for the way I was explaining. They felt that was the way to get the most speed and accuracy with execution.


#3905

That’s a pretty bad analogy but yeah


#3906

install brook UFB into official PS4 Hitbox. I assume it’s the same for Xbox one. Check out the video here: https://www.youtube.com/watch?v=yvGxt10Dw00


#3907

Is anyone in the UK selling one or know where to buy one? I’ve been searching for awhile now and building my own doesn’t seem viable


#3908

Dude the new format suuuccckkks compared to the old one. No more embedded videos? Pfft. I guess they had to do what they had to do. At least the information is still here…


#3909

I asked this question to Cloud_805 and Cl0ckw0rk, both top level hitbox players and they both said they left thumb jump unless doing a tigerknee motion. That is how I find most comfortable as well.


#3910

top level players Cl0ckw0rk and cloud_805 both said in stream that they use left thumb to jump unless doing a tiger knee motion. to each their own.


#3911

@Principlesof98 Top level in what? I"ve never heard of them and I follow fighting games pretty closely. Yes to each there own, we were just telling you the proper way to play on the controller. Do whatever you want, but Dustin and the guys that invented the Hitbox intended for you to play on it a certain way. That’s all we’re saying dude.


#3912

OK. First, being that greater than 70% of communication is non-verbal, and it’s next to impossible to accurately express how one means something online, I am going to take your comment sincerely and not as snarky and condescending as it is coming off here. Also, understand that regardless of how you may read my response, I intend it is polite. That being said… If you follow fighting games closely and honestly have never heard of these two than perhaps you should have put a quantifier on that statement such as “I follow X game closely” because both are top Marvel players, with Cloud 805 winning the battle of the stones over Justin wong, fchamp, LI joe, Chris G ect. Also, you are responding on a forum for SRK, a place that keeps track of all-time plaer rankings for various games. current all time marvel infinite cloud 805 is #3, clockwork is #18, both play HITBOX. Also, you have the internet, just use Google.
Secondly, to your point on “they intended for it to be used this way”. To which I say, so what? You are talking about fighting games here, every single game released was “intended” to be played a certain way, and every time a new game is released DAY ONE people are playing characters and using the games systems in ways the devs never thought about. Yes, we know as you have stated, the creaters of HITBOX planned for their layout to be used a certain way, so did sony and Microsoft when designing their game pads, but many pad players push the face buttons with their fingers in stead of their thumbs, heck, Broleylegs plays with his FACE!! What if someone has a disability? And cannot use their right thumb? or doesn’t have a right thumb?? Who honestly cares how someone uses or enjoys a controller or game? you are basically arguing button layout/button mapping. THERE IS NO RIGHT ANSWER! (unless you want to play Melee, apparently you ARE only allowed to play a certain way LOL!) Try different things, and use what works BEST for YOU. because there is NO ONE BEST for everyone.


#3913

OK. First, being that greater than 70% of communication is non-verbal, and it’s next to impossible to accurately express how one means something online, I am going to take your comment sincerely and not as snarky and condescending as it is coming off here. Also, understand that regardless of how you may read my response, I intend it is polite. That being said… If you follow fighting games closely and honestly have never heard of these two than perhaps you should have put a quantifier on that statement such as “I follow X game closely” because both are top Marvel players, with Cloud 805 winning the battle of the stones over Justin wong, fchamp, LI joe, Chris G ect. Also, you are responding on a forum for SRK, a place that keeps track of all-time plaer rankings for various games. current all time marvel infinite cloud 805 is #3, clockwork is #18, both play HITBOX. Also, you have the internet, just use Google.
Secondly, to your point on “they intended for it to be used this way”. To which I say, so what? You are talking about fighting games here, every single game released was “intended” to be played a certain way, and every time a new game is released DAY ONE people are playing characters and using the games systems in ways the devs never thought about. Yes, we know as you have stated, the creaters of HITBOX planned for their layout to be used a certain way, so did sony and Microsoft when designing their game pads, but many pad players push the face buttons with their fingers in stead of their thumbs, heck, Broleylegs plays with his FACE!! What if someone has a disability? And cannot use their right thumb? or doesn’t have a right thumb?? Who honestly cares how someone uses or enjoys a controller or game? you are basically arguing button layout/button mapping. THERE IS NO RIGHT ANSWER! (unless you want to play Melee, apparently you ARE only allowed to play a certain way LOL!) Try different things, and use what works BEST for YOU. because there is NO ONE BEST for everyone.


#3914

Ok dude. I’m done here.