I was bored so I made a thread on Shoryuken.
Would it be interesting to have a fighting game with literally zero aesthetic presentation as a* feature* of the game? There would literally be no characters as a result, only your favourite set of hitboxes. Could such a game be played competitively?
“Aw shit nigga, some mad pressure coming from hitbox #12”
“Hit box #12 is top tier. Justin is hitting links every time over here. He doesn’t miss a single link. I respect that.”
A negative is that there’s nothing pretty to look at. Positives include that this could obviously be easily run on pretty much any hardware, would be very cheap, easy and quick to make, and you get a MUCH clearer understanding of what your ‘character’ is actually capable of. You can much more quickly understand EXACTLY the function of the move, simply by pressing the button. No SF4 Viper cr.mk nonsense here. There are no confusing animations to throw you off exactly what each move is meant to be doing.
A helpful mockup to show you guys what I’m getting at.
This would be a fully featured fighting game. Cancels, links, specials, hit stun, block stun, recovery, invincibility; everything you’d expect from GG, SF etc., just with absolutely zero aesthetic overlay.