Honda Combos: character specifics: all characters

e-honda

#1

This thread will contain character specific combos for all characters. I’ve been working on this for a long time now and I was just going to paste it into my notebook. Instead I thought I’d give it to you guys (hopefully someone else will paste it into their notebook).

Here you will find stuff you didn’t know (I’m quite sure of it). I will be editing it as I go and I will also be recommending combos for each match-up (which one is most practical). Ideally, I’ll also add matchup notes for each character as well. Once again, this was originally for my personal use. I just figured I’d post my findings here. It’s in alphabetical order. I hope you guys like this stuff.

Here. We. Go.

*Abel:**1. Cr. jab xx hhs, cr. Jab xx ex bs (standing only)…
2. Cr. jab xx hhs, ex hhs, xx hhs (jewelman (standing only extended death combo works too)…
3. St. jab, sc.RH, jab xx hhs (fun stuff st. and cr.)…
4. Cr. Jab xx hhs, strong (st. or cr.) xx super (hit confirm st. and cr.)…
5. Cl. St. strong, cr. Forward xx hb (yupyupyup)…
6. Cr. Jab xx hhs, cr. Jab xx hhs (easy easy st. or cr.)…
7. Cl st. fierce, cr. Jab, hb (okayokay)…
8. J. roundhouse, cr. Forward xx hb xx super (good good damage)…
9. [vs. crouching] cr. Jab xx strong hhs, ext. strong hhs, U1 (yesh preash)…
10. [vs. crouching] cr. Jab xx strong hhs, ext. strong hhs, hb (YES!)…
11. Cr. Jab xx strong hhs, cr. Jab xx hhs (good hit confirm)…
12. Cr. Jab xx strong hhs, st. or cr. Strong xx super (good hit confirm)…

Adon:* 1. st. jab xx hhs, ex hhs, jab xx hhs (jewelman. Works with cr. Jab but real wierd)…
2. [vs. crouching] cr. Jab xx hhs, ex hhs, jab xx hhs (jewelman )…
3. Cl st. fierce, cr. Jab, hb (okayokay)…
4. Cr. Jab xx hhs, roundhouse (dunno why I wrote it)…
5. J. roundhouse, cr. Forward xx hb xx super (good good damage)…
6. St. jab xx strong hhs, cr. Jab xx hhs (strange stuff)…
7. [vs. crouching] Cr. Jab xx strong hhs, cr. Jab xx hhs (good hit confirm)…
8. [vs. crouching] Cr. Jab xx strong hhs, st. strong xx super(good hit confirm)…

Akuma:* 1. [vs. crouching] cr. jab xx hhs, ex hhs, cr. jab xx hhs (jewelman)…
2. [vs. crouching] Cr. jab xx hhs, cr. forward xx hb (yeahyeahyeah works on cross up too)
3. Cl. St. fierce, cr. Jab xx hb (olright)
4. Cl st. strong, cr. Forward xx hb (yesh)
5. [vs. crouching] cr. Jab xx hhs, cr. Jab xx hhs (justin case)
6. [vs. crouching] cr. Jab xx hhs, cr. Strong xx super (if you’re feeling wonky)
7. J. roundhouse, cr. Forward xx hb xx super (good good damage)…
8. Cr. Jab xx stong hhs, cr. Jab xx hhs (decent hit confirm)…

Balrog:* 1. [vs. standing] cr. Jab xx hhs, ex bs (Michael)…
2. Cr. Jab xx hhs, ex hhs, cr. jab xx hhs (jewelman (works vs. standing and crouching)…
3. Cr. Jab xx hhs, st. or cr. Strong xx super (hit confirm st. only)…
4. St. jab, cl st. roundhouse, cr. Jab xx hhs (woah)…
5. [vs. crouching] cr. Jab xx hhs, cr. Jab xx hhs (quick bnb)…
6. J. roundhouse, cr. Forward xx hb xx super (good good damage)…
7. Cr. Jab xx strong hhs, cr. Jab xx hhs (good hit confirm)…
8. Cr. Jab xx strong hhs, st. or cr. strong xx super(good hit confirm)…


Honda Combos
#2

Blanka*: 1. Cr. Jab xx HHS, cr. Forwad xx HB (yeahyeahyeah (vs. standing or crouching must hit deep)…
2. Cr. Jab xx hhs, ex hhs, cr. jabxx hhs (jewelman)… (jewelman (vs. standing or crouching)…
3. st. jab, Cl st. Roundhouse, cr. Jab xx hhs (fun stuff)…
4. Cl. St. fierce, cr. Jab xx hb (good if ya can)…
5. Cl. St. strong, cr. Forward xx hb (oilright)…
6. J. roundhouse, cr. Forward xx hb xx super (good good damage)…
7. Cr. Jab xx stong hhs, cr. Forward xx hb (better damage than fierce hhs)…
8. Cr. Jab xx strong hhs, cr. Strong xx super (good hit confirm)…

Cammy (see combo #8 please)*: 1. Cr. Jab xx hhs, ex hhs, cr. jabxx hhs (jewelman (works only standing)…
2. Cl st. FP, cr. Jab xx hhs, RH (makavelo+ (st. cr.)
3. St. jab xx hhs, cr. Strong xx super (good hit confirm)…
4. Cr. Jab xx hhs, cr. Jab xx hhs (good hit confirm)…
5. Cl. St. fierce, cr. Jab xx hb (great stun)…
6. Cl st. strong, cr. Forward xx hb (great stun)…
7. J. roundhouse, cr. Forward xx hb xx super (amazing damage)…
8. Cr. Jab xx strong hhs, cr. Forward xx ex hb (great damage 1 meter works STANDING)…
9. Cr. Jab xx strong hhs, st. Strong xx super (good hit confirm)…
10. Cr. Jab xx strong hhs, cr. jab xx hhs (good hit confirm)…

Chun-li*: 1. Cr. Jab xx hhs, ex hhs, cr. jabxx hhs (jewelman)… (jewelman (vs. standing crouching)…
2. [vs. crouching] Cr. Jab xx HHS, cr. Forward xx HB (yeahyeahyeah)…
3. [vs. crouching] cr. forward xx EX hands, cr. jab xx FP hands, cr. forward xx FP Headbutt (yeh)…
4. St. jab, Cl st. Roundhouse, cr. Jab xx hhs (fun stuff)…
5. J. roundhouse, cr. Forward xx hb xx super (good damage)…
6. Cl st. strong, cr. Forward xx hb (works anywhere and on crossup)…
7. Cl st. fierce, cr. jab xx hb (great stun)…


#3

**Cody (see combos #2 and #9 and #5 please)*: **1. Cr. Jab xx hhs, ex hhs, cr. jabxx hhs (jewelman)… (jewelman (vs. standing (or crouching))…
2. [vs. crouching] cr. Forward xx hhs, ex hhs, cr. Jab xx hhs, st. roundhouse (speeecific. huhmhum)…
3. St. jab, Cl st. Roundhouse, cr. Jab xx hhs (fun stuff)…
4. Cl st. strong, cr. Forward xx hb (strange but character specific)…
5. Cr. Forward xx hhs, cr. Forward xx hb (awesome)…
6. J. roundhouse, cr. Forward xx hb xx super (good good damage)…
7. St. jab xx strong hhs, cr. jab xx hhs (good hit confirm)…
8. St. jab xx strong hhs, st. or cr. strong xx super (good hit confirm)…
9. [vs. crouching] st. jab xx strong hhs, cr. forward xx ex hb (talk about specific)…

C. Viper:*

  1. [vs. crouching] cr. Jab xx hhs, cr. Forward xx hb (yeahyeahyeah)…
  2. [vs. crouching] cr. Jab xx hhs, ex hhs, jab xx hhs (jewelman works crouching (not on list)…
  3. Cl. St. fierce, cr. Jab xx hb (good good)…
  4. Cl st. strong, cr. Forward xx hb (yesh)…
  5. J. roundhouse, cr. Forward xx jab hb xx super (good damage)…
  6. [vs. crouching] cr. jab xx hhs, cr. jab xx hhs (good hit confirm)…
  7. [vs. crouching] cr. jab xx hhs, cr. strong xx super (good hit confirm)…

**
Dan***: 1. [vs. crouching] Cr. Jab xx hhs, cr. Forward xx ex hb (yeahyeahyeah. not on list)…
2. [vs. crouching] st. Jab xx hhs, ex hhs, cr. jabxx hhs (jewelman)… (jewelman (crouching )…
3. Cl st. strong, cr. Forward xx hb (weird guy)…
4. Cl st. fierce, cr. Jab xx hb (works anywhere)…
5. J. roundhouse, cr. Forward xx hb xx super (good damage)…

Deejay (see combo #7 please): 1. J. fierce, hhs, ex butt (weird but works. Anyone have any other ideas?)…*
2. **Cr. Jab xx hhs, ex hhs, cr. jabxx hhs (jewelman vs. st. and cr.)…
3. Cl st. strong, cr. Forward xx hb (for fun)…
4. Cr. Jab xx hhs, strong (cr. Or st.) xx super (good hit confirm)…
5. Cr. Jab xx strong hhs, st. Strong xx super (good hit confirm)…
6. Cr. Jab xx strong hhs, cr. jab xx hhs (good hit confirm)…
7. [vs. crouching] St. jab xx strong hhs, cr. forward xx ex hb (spasific)…


#4

**Dhalsim(see combo #9 please)*: **1.Cr. Jab xx hhs, ex hhs, cr. jabxx hhs (jewelman vs. st. and cr.)…
2. St. jab, Cl st. Roundhouse, cr. Jab xx hhs (fun stuff)…
3. Cl st. fierce, jab xx hb (works anywhere)…
4. Cr. Jab xx hhs, strong (cr. Or st.) xx super (great hit confirm)…
5. Cl st. strong, cr. Forward xx hb (yup)…
6. J. roundhouse, cr. Forward xx hb xx super (good damage)…
7. Cr. Jab xx strong hhs, cr. Strong xx super (good hit confirm)…
8. Cr. Jab xx strong hhs, cr. jab xx hhs (good hit confirm)…
9. [vs. crouching] cr. jab xx strong hhs, cr. forward xx hb (on crossup your best off using ex hb)…
10. [vs. crouching] cr. jab xx strong hhs, jab xx hhs (good stuff)…
11. [vs. crouching] cr. jab xx strong hhs, cr. strong xx super (good stuff)…

Dudley*: 1. St. Jab xx hhs, ex hhs, cr. jabxx hhs (jewelman not not sure MUST TEST A LOT)…
2. Cr. Jab xx hhs, strong (cr. Or st.) xx super (good hit confirm)…
3. Cl. St. fierce, cr. Jab xx hb (works anywhere)
4. Cl st. strong, cr. Forward xx hb (works anywhere)
5. Cr. Dudley::::: NOTHING WORKS. Last hit of hands does not hit.
6. J. roundhouse, cr. Forward xx strong hb xx super (good damage)…
7. Cr. Jab xx strong hhs, st. Strong xx super (good hit confirm)…
8. Cr. Jab xx strong hhs, cr. jab xx hhs (good hit confirm)…

E. Honda (thought Invented combo 6 until I read the combo thread)*: 1. St. jab xx hhs, ex hhs, jab hhs (st. jab jewelman)…
2. Cl st. fierce, jab xx hb (works everywhere even on cross-up)…
3. Cl. St. strong, cr. Forward xx hb (alright)…
4. cl. St. fierce, cr. Jab xx hhs, st. roundhouse (good stun)…
5. Cr. Short, cr. Short, cr. Jab xx strong (or fierce) hhs, ext. strong hhs, U1 (okay)…
6. Crossup forward, cr. Short, cr. Short, cr. Jab xx hhs, ext strong hhs, st. fierce xx super (oh boy)…
7. J. roundhouse, cr. Forward xx hb xx super (good damage)…

El Fuerte (see combo #9)*: 1. st. jab xx fierce hhs, ext. strong hhs, U1 (gutabo. Works standing, is very difficult.)…
2. St. jab xx hhs, ex hhs, cr. Jab xx hhs (st. jab jewelman. When he’s crouching you can do cr. Jab xx jewelman)…
3. st. jab xx fierce hhs, ext. strong hhs, ex hb (gutabo. Works standing, is easier than ultra combo)…
4. Cl st. FP, cr. Jab xx hhs, RH (makavelo+ (st. cr.)…
5. Cl st. strong, cr. Forward xx hb (nice nice)…
6. Cl. St. roundhouse, cr. Jab xx hhs (nice nice)…
7. St. jab xx hhs, cr. Jab xx hhs (weird hit confirm)…
8. J. roundhouse, cr. Forward xx hb xx super (good damage)…
9. [vs. crouching] cr. jab xx strong hhs, cr. forward xx ex hb (sweet damage)…
10. [vs. crouching] cr. jab xx strong hhs, jab xx hhs (good stuff)…


#5

Evil Ryu:* 1. [vs. crouching] Cr. Jab xx HHS, cr. Forward xx ex hb (yeahyeahyeah)…
2. cl. St. strong, cr. Forward xx hb (yeah yea)…
3. [vs. crouching] cr. Jab xx hhs, ex hhs, cr. Jab xx hhs (cr. Jewelman)
4. J. roundhouse, cr. Forward xx hb xx super (good damage)…**
**5. [vs. crouching] cr. jab xx strong hhs, cr. forward xx hb (sweet damage 0 meter)…
6. [vs. crouching] cr. jab xx strong hhs, jab xx hhs (good stuff)…
7. [vs. crouching] cr. jab xx strong hhs, cr. strong xx super (good stuff)…
8. [vs. crouching] cr. jab xx hhs, cr. strong xx super (good stuff)…
9. [vs. crouching] cr. jab xx hhs, cr. jab xx hhs (good stuff)…

Fei Long (SEE COMBO 3): 1. St. jab xx hhs, ex hhs, cr. Jab xx hhs (st. jab jewelman.)…
2. [vs. crouching] cr. jab xx hhs, ex hhs, cr. Jab xx hhs (jewelman.)…
*
**3. [vs. crouching] [recommended] cr. Jab xx strong hhs, cr. Forward xx ex hb (strongly recommended using mp hands for bnb)…
4. J. roundhouse, cr. Forward xx hb xx super (good damage)…
5. St. jab xx strong hhs, cr. jab xx hhs (good hit confirm)…
6. St. jab xx strong hhs, cr. strong xx super(good hit confirm)…

Gen (see strange combo 2 (try it out yourself): 1. [vs. crouching] cr. jab xx hhs, ex hhs, cr. Jab xx hhs (jewelman.)…*
2. [vs. crouching] cr. Jab xx strong hhs, cr. Forward xx hb (works very strangly, not practical?)…
3. [vs. crouching] cr. Jab xx hhs, cr. Strong xx super (hit confirmin’)…
4. Cl. St. fierce, cr. Jab xx hb (works anywhere)…
5. Cl. St. strong, cr. Forward xx hb (works anywhere)…
**
**
Gouken (see combo 5)
: 1. Cr. Jab xx hhs, ex hhs, cr. jabxx hhs (jewelman)… (jewelman (vs. standing (or crouching))…
2. Cl st. FP, cr. Jab xx hhs, RH (makavelo+)…
3. Cl st. RH, cr. Jab xx hhs (yaaaa)…
4. Cl st. strong, cr. Forward xx hb (everywhere even on cross-up)…
5. Cr. Jab xx strong hhs, cr. Strong xx super (does not work well on cross-up. good hit confirm)…
*
**


#6

Guile*: 1. Cr. Jab xx hhs, ex hhs, cr. jabxx hhs (jewelman)…
2. Cr. Jab xx hhs, st. or cr. strong xx super (good hit confirm)…
3. st. jab xx FP.hhs, ex.bs (got it!)…**
4.** [vs. crouching] cr. Jab xx hhs, cr. Jab xx hhs (decent cr. Combo)…
5. [vs. crouching] cr. Jab xx strong hhs, cr. Jab xx hhs (decent cr. Combo)…

Guy (see combo 6)*: 1. [vs. crouching] Cr. Jab xx hhs, ex hhs, cr. Jab xx hhs (jewelman vs. st. and cr.)…
2. Cl. St. fierce, cr. Jab xx hb (good stun)…
3. Cr. Jab xx strong hhs, cr. Jab xx hhs (new bnb. Works standing or crouching and off cross up)…
4. J. roundhouse, cr. Forward xx hb xx super (good damage)…
5. Cr. Jab xx strong hhs, cr. Strong xx super (good hit confirm)…
6. [vs. crouching] st. jab xx strong hhs, cr. forward xx hb (no meter!!)…
7. [vs. crouching] cr. jab xx strong hhs, cr. strong xx super (good hit confirm st. or cr.)…

Hakan (see combo 3)*: 1.Cr. Jab xx hhs, ex hhs, cr. jabxx hhs (jewelman vs. st. and cr.)…
2. [vs. standing (cr. Only after a jump in roundhouse] Cl st. Roundhouse, cr. Jab xx hhs (fun stuff)…
3. Cr. Jab xx strong hhs, cr. Jab xx ex. Hb (works but not on cross up. St. only)…
4. [vs. crouching] cr. Jab xx hhs, cr. Jab xx hhs (works)…
5. [vs. crouching] cr. Jab xx hhs, cr. Or st. strong xx super (works)…
6. Cr. Jab xx strong hhs, cr. strong xx super (good hit confirm)…

Ibuki*: 1. [vs. crouching] Cr. Jab xx HHS, cr. Forward xx ex hb (yeahyeahyeah)…
2. Cl. St. strong, cr. Forward xx hb (works not on crossup)…
3. [vs. crouching] cr. Jab xx hhs, cr. Jab xx hhs (works)…
4. [vs. crouching] cr. Jab xx hhs, cr. Or st. strong xx super (works)…
5. J. roundhouse, cr. Forward xx hb xx super (good damage)…


#7

Juri*: 1. ST. Jab xx hhs, ex butt (STANDING JAB)
2. Cr. Jab xx hhs, ex hhs, cr. Jab xx hhs (st. or cr. jewelman)…
3. [vs. crouching] Cr. Jab xx hhs, cr. Forward xx ex hb (yeahyeahyeah)…
4. cr. jab xx hhs, ex.hhs, cr. jab xx hhs, ex butt (holy holy. I DON’T BELIEVE THIS WORKS. Confirm this?)…
5. J. roundhouse, cr. Forward xx hb xx super (good damage)…
6. Cl. St. strong, cr. Forward xx hb (works not on crossup)…

Ken*: 1. [vs. crouching] Cr. Jab xx hhs, cr. Forward xx ex hb (yeahyeahyeah)…
2. Cl st. strong, cr. Forward xx hb (works)…
3. J. roundhouse, cr. Forward xx hb xx super (good damage)…
4. [vs. crouching] cr. Jab xx hhs, cr. Jab xx hhs (works)…
5. [vs. crouching] cr. Jab xx hhs, cr. strong xx super (works)…

Makoto (COMBO 4)*: 1. Cr. Jab xx hhs, cr. Jab xx hhs (good but not recommended (do hhs, hhs instead)…
2. St. jab xx hhs, ex hhs, cr. Jab xx hhs (st. jab, cr. Jab works on crouching opponent jewelman.)…
3. [vs. crouching] Cr. Jab xx HHS, cr. Forward xx HB (yeahyeahyeah)…
4. Cr. Jab xx strong hhs, cr. Forward xx ex hb (YES! Works st. or crouching and on cross up (when cr. You don’t need ex hb highly recommended bnb)…
5. J. roundhouse, cr. Forward xx hb xx super (good damage)…
6. Cl. St. fierce, cr. Jab xx hb (works anywhere)…
7. Cl. St. strong, cr. Forward xx hb (works anywhere)…

M. Bison*: 1. Cr. Jab xx hhs, ex hhs, cr. jabxx hhs (jewelman)… (jewelman (vs. standing (or crouching))…
2. [vs. crouching] Cr. Jab xx HHS, cr. Forward xx HB (yeahyeahyeah)…
3. [vs. crouching] cr. forward xx EX hands, cr. jab xx FP hands, cr. forward xx FP Headbutt (yeahyeah)…
4. Cl. St. fierce, cr. Jab xx hb (works anywhere)…
5. Cl. St. strong, cr. Forward xx hb (works anywhere)…


#8

Oni*: 1. [vs. crouching] cr. Jab xx hhs, cr. Forward xx hb (good old boy)…
2. [vs. crouching] cr. Jab xx hhs, ex hhs, jab xx hhs (jewelman)…
3. Cl. St. fierce, cr. Jab xx hb (works anywhere)…
4. Cl. St. strong, cr. Forward xx hb (works anywhere)…
5. J. forward (crossup), cr. Jab xx strong hands, roundhouse (good damage)…
6. cr. Jab xx strong hands, cr. Jab xx hhs (good damage and hit confirm)…
7. [vs. crouching] cr. Jab xx hhs, cr. Jab xx hhs (works)…
8. [vs. crouching] cr. Jab xx hhs, cr. strong xx super (works)…**
**9. J. roundhouse, cr. Forward xx hb xx super (good damage)…

Rose*: 1. St. jab xx hhs, ex hhs, cr. Jab xx hhs (st. jab jewelman) (does this mean st. jab w/ RH works?)…
2. [vs. crouching] cr. Jab xx hhs, cr. Forward xx ex hb (does this mean cr. Jab jewelman works vs crouching?)…
3. Cl. St. fierce, cr. Jab xx hb (works anywhere)…
4. Cl. St. strong, cr. Forward xx hb (works anywhere)…
5. [counter-hit] cr. Strong, st. jab xx hhs, roundhouse (saweet counterhit combo)…
6. [vs. crouching] cr. Jab xx hhs, cr. Jab xx hhs (works)…
7. J. roundhouse, cr. Forward xx hb xx super (good damage)…

Rufus*: 1. [vs. crouching] cr. Jab xx hhs, cr. Forward xx hb (no meter yeah)…
2. St. jab xx hhs, ex hhs, cr. Jab xx hhs (st. jab jewelman. This mean cr. Jab vs. crouching works?)…
3. Cl. St. strong, cr. Forward xx hb (works anywhere)…
4. Cr. Jab xx hhs, ex hhs (works but last hit wiffs, could be used for mixup?)…
5. [vs. crouching] cr. Jab xx hhs, cr. Jab xx hhs (works)…
6. J. roundhouse, cr. Forward xx lp hb xx super (works but is dumb to do (strict distance)…

Ryu*: 1. [vs. crouching] cr. Jab xx hhs, cr. Forward xx ex hb (1 meter yeah)…
2. Cl. St. strong, cr. Forward xx hb (works anywhere)…
3. J. roundhouse, cr. Forward xx hb xx super (works)…
4. [vs. crouching] cr. Jab xx hhs, cr. Jab xx hhs (works)…
5. [vs. crouching] cr. Jab xx hhs, cr. strong xx super (works)…
6. Cr. Forward xx hhs, ex hhs, jab xx hhs (yeah works)…


#9

Sagat*: 1. cr. jab xx hhs, ex hhs, cr. Jab xx hhs (jewelman. Little tough? Check crouching?)…
2. [standing only] cl. St. RH, cr. Jab xx hhs (weird one)…
3. [vs. crouching] cr. Jab xx hhs, cr. Jab xx hhs (works)…
4. J. roundhouse, cr. Forward xx hb xx super (works)…
5 Cl. St. strong, cr. Forward xx hb (works anywhere)…
6. Cl. St. fierce, cr. Jab xx hb (works anywhere)…

Sakura*: 1. Cl. St. fierce, cr. Jab xx hb (works anywhere)…
2. [vs. crouching] cr. Jab xx hhs, cr. Jab xx hhs (works)…
3. [vs. crouching] cr. Jab xx hhs, cr. strong xx super (works)…
4. St. jab xx hhs, roundhouse (works. Crouching jab does not)…
5. J. roundhouse, cr. Forward xx hb xx super (works)…

Seth*: 1. Cl. St. fierce, cr. Jab xx hb (works anywhere)…
2. Cl st. strong, cr. Forward xx hb (works)…
3. J. roundhouse, cr. Forward xx hb xx super (works)…
5. Cr. Forward xx hhs, ex hhs, jab xx hhs
6. [vs. crouching] cr. Jab xx hhs, cr. Jab xx hhs (works)…
7. [vs. crouching] cr. Jab xx hhs, cr. Or st. strong xx super (works)…
8. [vs. crouching] cr. Jab xx hhs, ex hhs, cr. Jab xx hhs (jewelman cr.)…

T. Hawk:* 1. Jab xx hhs, hhs, hhs (yes.)…
2. Jab xx hhs, ex hhs, jab xx hhs, hhs (extended jewelman)…
3. Cl. St. fierce, cr. Jab xx hb (works anywhere)…
4. Cl st. strong, cr. Forward xx hb (works)…
5. Cr. Jab xx strong hhs, ext. strong hhs, hb (great damage)…
6. Cr. Jab xx strong hhs, ext. strong hhs, U1 (GREAT damage)…
7. [vs. crouching] cr. Jab xx hhs, cr. Jab xx hhs (works)…
8. [vs. crouching] cr. Jab xx hhs, cr. Or st. strong xx super (works)…
9. [vs. crouching] cr. Jab xx hhs, ex hhs, cr. Jab xx hhs (jewelman cr.)…
10. J. roundhouse, cr. Forward xx hb xx super (works)…


#10

Vega*: 1. cr. Jab xx strong hhs, cr. Forward xx ex. Hb (super cancellable STANDING. Works off cross up if you hit early)
2. Cr. Jab xx hhs, cr. Jab xx hhs (works but not recommended. Use jab hhs, hhs instead)…
3. Cl. St. fierce, cr. Jab xx hb (works anywhere)…
4. Cl st. strong, cr. Forward xx hb (works)…
5. Cr. Forward xx hhs, ex hhs, jab xx hhs (cr. Forward jewelman)…
6. [vs. crouching] cr. Jab xx hhs, cr. Forward xx ex hb (1 meter yeah)…
7. [vs. crouching] cr. Jab xx hhs, cr. Jab xx hhs (works)…
8. J. roundhouse, cr. Forward xx hb xx super (works)…

Yang*: 1. Cr. Jab xx hhs, ex hhs, cr. Jab xx hhs (jewelman)…
2. Cr. Jab xx strong hhs, cr. Jab xx hhs (decent hit confirm)…
3. J. roundhouse, cr. Forward xx hb xx super (works)…
4. Cl st. strong, cr. Forward xx hb (works. Even on crossup)…
5. Cl. St. fierce, cr. Jab xx hb (works even on crossup)…
6. [vs. crouching] cr. Jab xx strong hhs, cr. Forward xx hb (no meter brand spanking new damage)…

Yun: 1. [vs. crouching] cr. Jab xx strong hhs, cr. Forward xx hb (no meter brand spanking new damage)…
2. Cl. St. fierce, cr. Jab xx hb (works even on cross up)…
3. Cl st. strong, cr. Forward xx hb (works. Even on crossup)…
4. J. roundhouse, cr. Forward xx hb xx super (works)…
5. [vs. crouching] cr. Jab xx hhs, cr. Jab xx hhs (works)…
6. [vs. crouching] cr. Jab xx hhs, cr. Or st. strong xx super (works)…
7. Cr. Jab xx hhs, ex hhs, cr. Jab xx hhs (jewelman)…
8. Cl st. roundhouse, cr. Jab xx hhs (saweet)…

Zangief: 1. Cr. Jab xx hhs, cr. Jab xx hhs, cr. Jab xx hhs (saweet meter build)…
2. Cr. Jab xx hhs, ex hhs, cr. Jab xx hhs, hhs (ext. jewelman)…
3. J. roundhouse, cr. Forward xx hb xx super (works)…
4. Cl st. strong, cr. Forward xx hb (works. Even on crossup)…
5. Cl. St. fierce, cr. Jab xx hb (works even on cross up)…
6. Cr. Jab xx strong hhs, st. strong xx super (good hit confirm)…
7. Cr. Forward xx strong hhs, ext. strong hhs, U1 (good dammmage)…
8. [vs. crouching] cr. Jab xx hhs, st. strong xx super (works)…
9. [vs. crouching] cr. Jab xx hhs, cr. Jab xx hhs (works)…
10. [vs. crouching] cr. Jab xx strong hhs, cr. Forward xx hb (doesn’t work on crossup. no meter brand spanking new damage)…


#11

STRONG HANDS. (post here with any corrections, recommendations, additions, or requests. and I will add them).

thank you,
mayor


#12

Great work bro, only thing i’d mention is that on certain chars you can do St Jab- Cl St MK xx Hp HHS - Rh for 284 damage.

I believe its Honda’s highest damage combo (no meter) off a jab.

edit: On fuerte you can do Cl St Mp - Cr Lp xx Hp HHS -Rh.


#13

Job well done, Pete. I know you’ve been working on this for…shit, a couple years now, probably. That’s a heck of a list. Kudos to you, sir.


#14

fantastic. a very big thank you for this list.


#15

I was digging the HHS MP earlier this week and if i remember the HHS MP + HK works on Rose standing.


#16

I’m diggin this list. I’d like to add for a combo I was able to do on a crouching Dictator: c.jab xx HP hands, far s.MK xx Super. Haven’t seen who else this works on but yeah didn’t realize far st.MK cancelled into Super.


#17

Wow idnt know far st mk was super cancellable, that combo should work on a crouching akuma too then


#18

wow, that’s a really nice thread, some great combos here. I’ll try to include them in the stickied combo thread.
One combo I found here:

  • cr LP xx M Hands - cr MK xx Ex HB. This combo does 322 dmg !!! and works at least against a standing Cammy and a crouching Fei long.
    I’ve never seen a Honda using this combo and I wonder why it’s not known, or is it something else ? cause on paper it’s simply awesome, and not hard at all.

#19

just bumping this thread this is an amazing reference for your notes