Let me check the YBH for hit box stuff. I’ll be able to give you an answer. I’ll get back to you!
Chun vs Honda is a really difficult fight for Honda. It’s tough for him to deal with something as simple as jab FB followed by low roundhouse. He also has a really tough time with her jump back forward kick, and once she has her super charged, his options are even more limited.
Getting around Chun’s fireballs is really your biggest hurdle. If you can manage to accomplish that, the match isn’t so hard.
Hundred Hand Slap is really good against Chun, 'cause she doesn’t have anything solid to beat it consistently. So say you j.Forward over a fireball, hit or blocked, you’re guaranteed some free chip damage with hands unless she has super.
She also has a tough time with the butt slam in the corner. If she doesn’t predict it, the only thing she can really do is Short upkicks, but that’s kinda hard to time.
Also, just his regular punches (st.Jab and st.Strong especially) are great pokes. If you’re in close, but not close enough for an Ochio, you can do a st.Jab or st.Strong and keep mashing on punch to get free block damage. Charge down while you’re doing this, so that if she throws a fireball, you can butt slam.
That’s my random advice for now.
i have been playin honda for about a year now and against chun best thing i saw is just jumpin hard punch if she throws a fireball its prol the safest thing u can do
As I asked earlier in this thread…
Lol, that was me who was writing that ST Honda guide - it actually got about 95% finished, the only section I never completed was the character specific options after both types of grab because there is hella amount of stuff to cover.
I have no idea when it will get released as I don’t have my own PC hooked up atm, I might allow r3ko to release the ghetto version of the guide (which has a lot done except match-up coverage iirc) if people are interested in seeing it but it probably sucks and has a few errors compared to the version I have done now.
Just to clear it up, the minimum button presses for the HHS is 4 on ST.
Not really, you can use HP Headbutt which will sometimes trade hits with her, but the chances of that happening are really small and is pretty much a desperation technique. You can use jump HK and aim for her head which is a clean hit everytime, but I suspect whoever is using Chun against you isn’t using lightning legs when you can actually do that.
Yeah, Chun sucks for Honda… :xeye:
Could you release it anyways? Maybe as a beta? Then add stuff later? I’m certain there are Honda players like myself who would be very grateful to you if you did.
Sure thing, it would be nice to finally release something from it since a lot of love went into that guide. What i’ll do is get the copy I sent to r3ko and do a quick clean up making the thing at least respectable for a first public release, then we’ll take it from there depending on the feedback.
Sounds good. I look forward to it!
(you’re releasing it in this thread right?)
have you released it yet?
I spoke with RWD recently. Hes working on it.
Awesome! I havent been using much Honda lately, but no doubt reading this will revamp my interest hardcore. All it will take is one good trick to have me addicted.
Do you guys know if Honda’s headbutt can counter Claw’s super wall dive grab?
A friend of mine was playing Honda vs Claw in the finals of a mini-tournament and
it came as a surprise when Claw just grabbed Honda out of his headbutt.
The headbutt is partially throwable at its back and at the very start. Unless you’re in the corner (not a bad idea against Claw), you should be escaping wall dives with butt drops, jumping strongs, and/or standing fierce.
I dont mind if the guide isnt clean. I’d really like to read it! Could you please release it?
New Honda media
nsc07chubu-c-1-4.zip - Tani (Guile x3) vs. Kusumondo (Honda x3)
nsc07chubu-sf-2.zip - Kusumondo (Honda x3) vs. Futachan (Ryu x3)
Put your mouse icon over the blue icon. It should be the 6th from the top and the last one
Kusumondo’s Honda versus Guile and Ryu.
Hows that Honda guide coming along RWD?
I love using Honda but don’t know much about him in reality other than that his lp headbutt is good anti air and to slap for chip. Can someone explain this stored Oicho glitch and how to properly use this move?
Nice, good to see someone wants to learn Honda
First thing you have to consider is what version you are playing. I think its already active in the CCC2 version. If you’re playing Anniversary Edition, what you do is hold down the start button, then while holding the start button down, select the SUPER TURBO version of Honda. You should hear a light tone if you did it correctly.
The stored Oicho Throw glitch is just like what it sounds. Go into practice mode, stand right next to a guy and perform the following: Do the motion for the Oicho throw (forward to down back + fierce) but dont press a punch button. Instead when you get to the “down-back” part of the motion, you hold the joystick in the “down-back” position. This “stores” the command for the throw (unless you stop holding down-back) Now, while holding the joystick in this position, press Fierce or Medium punch. If done correctly, Honda will perform the stored Oicho throw. So learn that first.
Once you get the hang of that, try applying what has already been said in this forum, such as:
One question I have now that I think about it, is when you do the spash (d+mk), when do you do the motion to store the throw? (as in, do you do the motion to store the throw while youre in the air crossing up with d+ mk, or when you turn around after the cross up, but before c.jab?) Similarly, if you store the throw while crossing up, when you land and turn around, is the store on the throw gone?
@ r3ko & RWD: Hows the guide coming along? Ive been dying to read this for forever it seems… :wonder:
EDIT. Crap, You must pick the SUPER TURBO version of Honda, and not the super version
I play the arcade version. Would it work on there without picking the old version of him?