Honda thread


As I asked earlier in this thread…


Lol, that was me who was writing that ST Honda guide - it actually got about 95% finished, the only section I never completed was the character specific options after both types of grab because there is hella amount of stuff to cover.

I have no idea when it will get released as I don’t have my own PC hooked up atm, I might allow r3ko to release the ghetto version of the guide (which has a lot done except match-up coverage iirc) if people are interested in seeing it but it probably sucks and has a few errors compared to the version I have done now.

Just to clear it up, the minimum button presses for the HHS is 4 on ST.

Not really, you can use HP Headbutt which will sometimes trade hits with her, but the chances of that happening are really small and is pretty much a desperation technique. You can use jump HK and aim for her head which is a clean hit everytime, but I suspect whoever is using Chun against you isn’t using lightning legs when you can actually do that.

Yeah, Chun sucks for Honda… :xeye:


Could you release it anyways? Maybe as a beta? Then add stuff later? I’m certain there are Honda players like myself who would be very grateful to you if you did.


Sure thing, it would be nice to finally release something from it since a lot of love went into that guide. What i’ll do is get the copy I sent to r3ko and do a quick clean up making the thing at least respectable for a first public release, then we’ll take it from there depending on the feedback.


Sounds good. I look forward to it!

(you’re releasing it in this thread right?)


please do :slight_smile:


have you released it yet?


I spoke with RWD recently. Hes working on it.


Awesome! I havent been using much Honda lately, but no doubt reading this will revamp my interest hardcore. All it will take is one good trick to have me addicted.


Do you guys know if Honda’s headbutt can counter Claw’s super wall dive grab?
A friend of mine was playing Honda vs Claw in the finals of a mini-tournament and
it came as a surprise when Claw just grabbed Honda out of his headbutt.


The headbutt is partially throwable at its back and at the very start. Unless you’re in the corner (not a bad idea against Claw), you should be escaping wall dives with butt drops, jumping strongs, and/or standing fierce.


I dont mind if the guide isnt clean. I’d really like to read it! Could you please release it?


New Honda media - Tani (Guile x3) vs. Kusumondo (Honda x3) - Kusumondo (Honda x3) vs. Futachan (Ryu x3)

Put your mouse icon over the blue icon. It should be the 6th from the top and the last one

Kusumondo’s Honda versus Guile and Ryu.

Hows that Honda guide coming along RWD?


I love using Honda but don’t know much about him in reality other than that his lp headbutt is good anti air and to slap for chip. Can someone explain this stored Oicho glitch and how to properly use this move?


Nice, good to see someone wants to learn Honda

First thing you have to consider is what version you are playing. I think its already active in the CCC2 version. If you’re playing Anniversary Edition, what you do is hold down the start button, then while holding the start button down, select the SUPER TURBO version of Honda. You should hear a light tone if you did it correctly.

The stored Oicho Throw glitch is just like what it sounds. Go into practice mode, stand right next to a guy and perform the following: Do the motion for the Oicho throw (forward to down back + fierce) but dont press a punch button. Instead when you get to the “down-back” part of the motion, you hold the joystick in the “down-back” position. This “stores” the command for the throw (unless you stop holding down-back) Now, while holding the joystick in this position, press Fierce or Medium punch. If done correctly, Honda will perform the stored Oicho throw. So learn that first.

Once you get the hang of that, try applying what has already been said in this forum, such as:


One question I have now that I think about it, is when you do the spash (d+mk), when do you do the motion to store the throw? (as in, do you do the motion to store the throw while youre in the air crossing up with d+ mk, or when you turn around after the cross up, but before c.jab?) Similarly, if you store the throw while crossing up, when you land and turn around, is the store on the throw gone?

@ r3ko & RWD: Hows the guide coming along? Ive been dying to read this for forever it seems… :wonder:

EDIT. Crap, You must pick the SUPER TURBO version of Honda, and not the super version


I play the arcade version. Would it work on there without picking the old version of him?


unfortunately i play this match too often as honda. i don’t think there is another match in st where the strategy for a char (honda in this case) is “do nothing” more than this one.
honda anywhere other than the corner while claw is off he wall is just bad for honda; all the options listed above are desperation moves.

if honda is in the corner and vega goes off the wall, same side, standing fierce will knock claw out of his wall dive clean.

if honda is in the corner and vega goes off the wall, opposite side, a headbutt should knock claw out of the dive clean.

i prefer to just headbutt claw out of dives when i’m midscreen and he’s coming from the opposite wall; i’m unsure what happens if honda attempts to headbutt claw midscreen from the same side. that’s prolly the wierd looking grab claw gets grabbing honda when he’s horizontal.

hope this helps…


Crap. My bad. You must pick the SUPER TURBO version of Honda, and not the super version.


I’m looking forward to RWD’s guide as well - just picked up honda in the last few months and only really have the basics down, but am very eager to learn more about him :slight_smile:



O. Honda

Does anyone use O. Honda? If so, got any tips and tricks? He plays very differently than N. Honda, so I wanted to try him out a bit.