This was very well done, basic but well done. I only disagreed with one thing in this guide and that was the RH Buttsmash. This is one of the biggest tricks Honda has in his arsenal. There are a few things you can use it for, by changing your timing of when you go over FBs this will change where you are after the FB passes under you. Since you go so high in the Air it gives you more opportunities to get over them. IF my opp is full screen its a nice trick to get your opp to try and reversal this move. I will do and early RH Smash over a FB just landing after the FB lands under me. IF i do it late the odds of it being countered are much higher but it will prevent a Crh from a Ken and Ryu if they are used to seeing you do it early. Changing up tactics while using RH Smash are a must. Also if they try and counter this move in the air and they do a jumping forward move to counter you, they just put themselves(when they land) in range of an ochio or a M buttsmash. Remember the Short buttsmash cannot go through FBs when they are point blank. At the start of a round if your opp starts the round with a FB you can counter with Med BS to go through the FB and get a knock down on the way up. …that is the range im talking about when they try and counter your RH Buttsmash. So they essentially took FB out of there armory until they retreat a bit farther back.
One of the things i loved was one of the first comments about taking block damage. (Yes get used to it. ) taking hits is also necessary if you are to get inside. especially the full screen Super through FB even though a great reversal player can counter it, this will get you into range again. Another thing i was suprised about was that you did not mention the whiff super into oichio.
some times you will notice that when Honda does his Super it will only connect 2 times on a random basis, this is not bad if you always prepare for it. If after you do the super motion and hit your last forward motion roll it backwards to the DB position and repress the button and hold it while you are still in the super itself. when/ IF you whiff with only 2 hits of the super release or redo the motion/button of the oichio and get devestating damage from the two hits of the super and linking into the oichio throw.