Hello - I’m new to SRK, but not to SFII. Thing is, I’m used to HF from the arcade and super from the snes. I finally decided to move to super turbo via AE due to the release of HD. (lotta acronyms huh?) I of course noticed right away that the normal moves have some differences. (as I did “back in the day” but I seldom played ST back then so it didn’t matter in those days).
First the crouching fierce. I noticed that it’s a double palm most of the time now. Seems to lose range and gain a second hit. Also noticed that “classic” cr. HP sometimes comes out. Question: what governs when the “old” move comes out? Also is the new move an improvement or a nerf? (so far I don’t like it)
Also noticed that his standing roundhouse kicks up more often now, I think it did that when close in turbo and super, but it seems you need to be alot farther away to make the sweep come out now, is this correct or am I wrong on this one? Again, if changed is it good or bad?
Other major one is that his splash needs a down command to come out whereas m kick would always come out as a splash as long as you werent jumping straight up. this change is clearly good as it gives more options - nothing is taken away.
Finally the cr. med and short kicks have a completely different move - he doesn’t crouch low and sideways and flip his foot out sideways like he used to. Is the old move gone? And lastly, is this once again a positive change or a negative?
Any help getting me adjusted is appreciated - I know he has a command throw now and am working on incorperating it also - hopefully I can offer up some decent competition before too long…