Way to support the community timmah. I don’t bash UMK 3 simply because I don’t like it and thus far you’ve never been able to post any reason MKDC is bad except you just didn’t like it. Tom said that he discussed mkdc with all the top UMK 3 players and they all said it was a solid game and they wouldn’t bash it any more. I guess you went back on what you said.
MKDC is actually a pretty solid fighter. The only two things banned in tournaemnt play are supermans infinite and flash’s infinite though I personally don’t think the flash infinite needs to be banned because he generally does more damage doing a regular combo than doing the infinite. The insta kill glitches are banned as well but most of those are online only anyway.
As for the question at hand. If your opponents are terrible then the easiest thing to do is play flash mix up 3 hit confirm bf4 or b3 into a juggle. b3,bf4,d/b3,3,bf4,2,2,1*d/b4,4,bf2 is his bnb. If your opponent blocks the 3 then you can build meter by doing 3,1. once you have full meter you can rage activate and bf4 into a combo for free unblockable damage.
If your opponents are decent to good then you can go with green lantern and play a basic turtle zoning game. His 113 is hmhh but jails the last 2 hits so you have to block it standing it chips 7% and builds a good amount of meter on block. When you have a breaker you can use it on almost any attack where you and your opponent is grounded and get a d/b1 into 1,1,4,bb3 for about 29% or d/b2d/b2d/b2 for unbreakable 25% damage.
Raiden’s teleport is good on this one and if your opponents aren’t good which it sounds like based on your description of how you played raiden then you can abuse it pretty easy and dominate them.
If you just want to abuse banned banned tactics because you don’t like the game and want to discourage them then you can do the ground pound infinite mentioned before. It’s only guaranteed off his juggles finishing with the just frame fly cancels but if your opponent doesn’t know how to quick rise you can simply knock them down and do the ground pound. The flash infinite has to be started from a b3 or a bf4 against an airborne opponent. its b3, bf4 and then you do d/b3 teleport let them drop to the ground and then b3 to relaunch bf4 repeat. Generally the opponent will get a breaker before you do much damage because damage scaling still comes into it and his regular combos off b3 are pretty high damage by themselves.