How do I count frames (software/hardware)


#1

Hello there. I’m wondering if somebody knows what kind of software and hardware I would need to count frames? Let’s say I’m running SSF4 on my PS3 when it comes out, do I just whip out a digital camera, set it to 60 fps, and go through the footage frame by frame? If so, what kind of video editing software would I need to go through the video frame by frame?

Thanks.


#2

Well, I’ve never actually done it, but virtualdub should work fine for that if you can grab some footage at 60 fps. Its a very small and very free video “editor” somewhat.


#3

Thanks for responding. I’ll try it out to see how the numbers compare.


#4

shinshoryuken was basically doing this to figure out the game’s inherent frame lag. You could PM him and ask.


#5

Done. We’ll see if he has time to respond to this thread tonight; if not, maybe sometime soon.


#6

Is there a reason you’d want to manually count frames yourself?


#7

Um. I’m just curious to see how it’s done, and I also think it would be useful to see if there are any visual cues for individual normals that would help me see when a player’s move goes from active hitting state to recovery state. When I play 3s, I have a decent intuitive ability to figure out when the recovery period of the moves begins, but since SF4 has its wonky small hit-stun on most normals, I thought it might be useful to replay the moves over slowly frame-by-frame in case sitting down with a big pile of frame data while I go through everybody’s moveset in training mode doesn’t turn out to be such a good idea.


#8

sf4’s published frame data is full of mistakes so it would be nice to be able to check that.


#9

nice question. first post