wether it be from air recovery or wake up
If you’re talking last-frame meaty, just add the block or hit advantage to the number of active frames minus one.
im talking that or any frame other then the first
Same calculation, but you drop your advantage proportional to the distance from last frame. e.g., SFV, Guile s.mp is +4 on hit, 3 active frames. Last (3rd) frame is +6 on hit, 2nd frame is +5 on hit, and unsurprisingly, the first is +4.
Another way to think about it would be to take the base advantage, identify which frame you’re hitting with, add that frame number minus one to the base advantage.
is it the same for jump in meaties.