Naw he can get help already, just needs to be aware that some people don’t go into that already. He might need some new help after, with the large potential lists of incoming changes.
For Ken I have only a few things to say as I am not a Ken player. Mostly just a few things to be aware of. This match seems mostly 5-5 to me, no one side has a great advantage over the other, but some few things that work pretty well vs the other.
At the start of the round: Please do not jump back Hadou. When I get this matchup and thats the first thing a Ken does to me I immediatley crack up laughing. In this matchup(and probably everyone of Kens, once again not that versed in him) the far away game is Goukens playing field. This will not be where you gain an advantage. Ken is far more rushdown than Ryu and his particular toolset allows him a great advantage. 4f c.MK is very strong vs Gouken as only our close MK is 3 frame. Our best normals are almost all 5, 6 or 8 frames(dont worry MK despite me saying that, I still love you).
Other strong tools, kara-grab, kara focus(Kens kara focus is sooooooooo good) and overheads.
Things to be aware of
-If Gouken has a super we can punish your stepkick on block at almost every distance(the utmost furthest one is the only one where we whiff, ive gotten it in training mode, but no actual opponent has ever hit me that way.)
-as said, if you are getting parried a lot you are being far to predictable, between the 4f low, multiple overheads and kara grab it should be very hard for him to guess.
-we dislike someone like ken up close, keep the pressure on to make us uncomfortable, keeping your distance gives us breathing room and plays to our strengths in this matchup.
Allrighty on to Cammy
This matchup is heavily in her favour (Fighting Alioune has me feel this is 7-3, even though he beats me 10-0 with her )
Her I do play as well as Gouken and whenever I’m messing around with her and an opponent ends up Gouken I just feel real bad
This I’ll be able to commentate much better with some vids of you playing, but in general she’ll only lose her if you really advertise your mixup, cause otherwise you can really just maintain your pressure like crazy.
Her DP cant even be avoided with EX Flip as her active frames are so long she’ll just follow him to the top and hit him so thats not even a concern.
When close mixing up standing jab(or crouch fierce counterhit setups), crouching short and backthrow will cause things to be real hard on the gouken.
Demonflip is rarely scary as her airgrab can neutralise any that come close without fear of the parry.
EX Spiral, Ultra and Super can all beat even his hadou on reaction from midscreen or closer.
Pretty much everything is in her favour and your worst enemy is being predictable.
Good luck and look forward to seeing some vids for tailored advice