How do you choose your characters?
I really like knowing how people choose who to stick with. Me personally, I like going with originality and someone with fun moves. I like playing: Dudley and Q in SF3 Dudley and Abel in SSF4 Taskmaster, Spencer, and Iron Fist in UMvC3 Clark, Kensou, and Hwa Jai in KoF XIII
I really like how they are unique in their own identifiable way (except for maybe Hwa Jai, what with Muay Thai and all). So how do you figure out who you want to play as?
For me, I tend to pick a character I think looks the most interesting and continue from there. Sometimes I find out that I hate the character after playing so I tend to do a lot of trial and error. So as of right now: Cody and a pinch of Oni in SSF4 Deadpool, Ammy and X-23 in UMvC3 (May change at some point, don’t take this game too seriously.)
(Note I don’t play KoF seriously, just for fun) Mai, Terry and Kula for KoF.
Faithful Taokaka in Blazblue.
I just pick the most seemingly lady-like character in the game (or the bitchiest, at least) and fight with them, and if their fighting style is graceful and quick, then I’ll use them. It doesn’t matter whether they’re weak or not, I end up dealing with it.
Didn’t we have this exact same thread like 3-4 weeks ago? I usually just pick what feels good in my hands. However, I do have a slight preference to top/high/mid tier characters, because I want to be rewarded for my efforts when learning a character.
Playstyle. I gravitate towards characters who have to work to fish for a hit, but who can then convert it into strong lockdown and/or very heavy damage (which I’d rather have depends on a given game’s systems). I also like projectiles which can be picked up after use for no particular reason, but SF4 Cody’s knife isn’t nearly useful enough to get on my radar.
I whore the hell outta the tier list. This can give an impression on what really works and dominates in the game (rush, zoning, damage heavy or combo heavy characters, etc). When im done, then i proceed to pick characters that can do/cope with the stuff that WORKS in the game, and that i like for some alternate reason (mostly great antiairs, ground game / footsies and mixups).