Dante has the worst “dive kick” in the game probably if you’re talking about killer bee. It’s only good for combos. If you block that shit and he did it from a height you can easily throw punish or XF guard cancel punish. If you make him whiff killer bee he is GONE. The new shit is hammer. Hammer is a double sided dive kick that’s invincible for 15 frames and only has 5 frames of recovery when it grounds. The fact that people are still having trouble dealing with killer bee is funny because hammer is a nuclear explosion compared to that move. Hammer done low to the ground is mostly safe against XF guard cancels also. Against hammer if he does it high in the air you can dash in and whiff punish it but the recovery is really quick so if you screw up he gets to block. Best thing to do is just wait for him to whiff one then try to get to him before he goes for it again. Hammer has slow start up it’s just once it does start up he’s invincible and immune to air throws. Against sword normals just keep moving so you can force them to whiff. Unless the Dante player bold cancels immediately after whiffing a sword he can get hit easily. Dante’s swords seem incredible till you realize that if you whiff a sword you’re asking to die unless you have an assist covering at that point. Just keep dancing around to make the Dante player afraid to whiff a sword.
Against X23 the best thing to do is jump backwards or dash under if she does either one high in the air to make it whiff. Her whiff recovery is pretty bad on both talon dive (d+H) and L talon attack. Unless she does an instant talon dive both are punishable easily with XF guard cancel.
Zero j.H…not much you can do once it’s out. Just block it down and try to respace yourself with an advance guard. If you have XF you can guard cancel it if he’s getting predictable with it. Just try to keep moving away from him and force it to whiff if possible. Fighting Zero in general is just about landing that one hit and killing him off. You just gotta play lame as fuck because he gets the dante’s sword priority without the laggy whiffing.
Haven’t really fought too many Ammy’s but i mainly just advance guarded or XF guard cancelled predictable strings.
Chun Li is rough unless you have a character with projectiles or projectile assist. Her legs start up in 7 frames so even if you do push guard her out more kicks are inevitably coming. Just have to keep advance guarding and try to counter hit the start up of the next.
Akuma…use XF guard cancel or find a normal that can anti air it.