lol dan, i use him occasionaly too. he has a decent cc goin for him at least.
the characters u chose make it pretty hard to play against k-groove (besides bison).
but it seems like u still want to stick with em, so i’ll try to help…
i’m also a jd whore myself, and if there is one thing jd’ers are susceptible to, it’s throws. ur gonna have to empty jump and take a couple risks if u decide to go after them when they’re down. if they jump at you, and they’re decent at jd’ing, u should anti air them with normals. u’ll be on the ground the whole time, and u’ll recover quick enough so they can’t retaliate after jd’ing. if they jd ur anti air normal, either do the normal again (better chance to hit if u time it differently), or try to fake it, and go for a throw when they land. (crap, u have haomaru, his fierce anti air might take too long…so does dan’s!!)
another thing they might be susceptible to are high-low games. like if ur gonna cross up, don’t do an air attack and go low immediately when u land.
with bison u shouldn’t have that tough of a time. ur gonna be using his scissors kick quite a bit, and they’re probly gonna be looking to jd that. sometimes while keeping ur distance throw out cr.rh’s. most likely they’re gonna be trying to jd the scissors by jd back instead of d/b, so u might catch em once in a while. at any rate if u combo his scissors kick, u can just hit the normals to see if they jd it, and if they don’t, go for the kick.
also, bison’s j.mp helps, since it hits twice. of course they can jd it, but u’ll be safe.
ok to be honest, i’m not sure if hao and dan are good in this groove, since their cc’s are harder to land and stuff, so ur already at a kind of disadvantage… i use kyo and sakura in a groove, so goin up against k-groovers is almost like heaven. anyhow, good luck…