We’re in a time now where nearly every franchise has a fighting game worth playing on a competitive level. Of course, the last handful of years have given way to streams and whatnot. But I find it interesting that games that have a positive spectator reputation (or have hype moments at majors) are the games that people seem to gravitate towards.
From what I’ve seen…
KoF XIII is living off the excitement that the casual viewing audience (aka the 90% of people who probably don’t play the game) feed off of. Interestingly, this was the factor that appealed to me about KoF several years ago (well before XIII) so it doesn’t surprise me the least bit.
BB:CP is recognized as a huge improvement in the pacing and it seems to be reflecting into the stream audience.
People weren’t too fond of SSF4:AE-vYunIsOP (of course 2012 fixed this).
DoA5U’s showing at TFC left a positive impression on the game and was quite a surprise to many considering DoA’s reputation as a competitive fighter (and as a franchise in general).
On the contrary…
Both MK and Injustice… while they are recognized as great “video games,” people aren’t that interested in watching them as competitive fighters (Injustice appears to be improving in this aspect though).
SFxT is now a good fighting game… that’s painful drag to watch (according to the mass public).
I still haven’t played KI3. I take people’s word for the game being fun (having played KI1 and all), but the viewing audience isn’t too fond of the game.
3D fighters in general don’t quite provide the same anticipation as 2D fighters.
What if Marvel wasn’t as “hype” as it was… would people still mindlessly flock towards the game?
To make my final point, we all know that the “Daigo Parry Moment” more or less made 3rd Strike. Considering how most people view 3S, what happens if that moment is removed from history?
In other words, it sounds like a silly question, but is “hype” a factor going to contribute to what games succeed (in the long run) going forward? I mean, catering to the fans is of utmost importance when it comes to audience satisfaction. Not to mention streaming is advertisement for games in it’s own way… good showings can compel people to pick up certain games.
Finally, I know this is all subjective, but as we all know, some opinions are more “powerful” than others.