How many fighting games does the average player play?

I was curious how many different fighting games the average player juggles between. I play (poorly) a very wide spectrum of games: Super Street Fighter 4, Ultimate Marvel vs Capcom 3, Mortal Kombat, Soul Calibur 5, Virtua Fighter 5 Final Showdown, Marvel 2 (very poorly), and I’m thinking of getting into X Tekken and King of Fighters XIII.

I’d imagine pro players probably stick to their one game (although I recall Justin Wong playing…I wanna say three games one EVO or similar tourney, and I’ve watched a ton of INSERT POSITIVE ADJECTIVE HERE Adventures with Gootecks and Mike Ross, and they seem to diversify) , but do other casual players dip their toes in so many pools, so to speak? Or does everyone stick to Capcom fighters only, or only 3D fighters, or to only one type of fighting game?

I play too many games, I’ve condensed it to 2-3 lately to prepare for Evo.

It really depends what your goals are. The most efficient way of transferring skill is to get really really good at one game, because you can apply what you know from that game to every other one, and be good at those as well. If you play 10 different games without being good at any of them, you’re simply never going to level up because you’re not focused enough to improve.

I’m playing marvel and ssfiv both games which have Mechanics I hate and make the game unplayable 90% of the time, but te best bet is to probably stick to one game. I can’t think of one player who is good at more than one game that isn’t a professional gamer.

For example: Chris G, games the fucker is good at: Marvel, 3s, AE, Divekick,injustice, no casual or new players have the time or ability to handle it.

The average fighting game player will play only the ones that get the most attention at that appointed time. Let’s see. Right now you have SSF4, UMVC3, MK, Injustice and X Tekken (surprised people still play this one). Then you have ones that niche players play: SC5, BB, 3S, VF5, DOA5, KOF13 etc.

So if you have SSF4, UMVC3 and then you add one of the most popular ones of the remaining three with one of the niche games and you get you answer: 4 games.

TL;DR - The average fighting game fan plays 4 games.

I’m sorry that I’m turning this into semantics, but it sort of depends on what you mean by “average” and “play”.

For a casual player, they might play all of them, but suck balls at all of them.

An average tourney player though might seriously play one, maybe two, then dabble in another couple. When they go to tournaments they might enter a couple, but really only care about their performance in one of them.

People like J Wong and Chris G can excel at multiple games because they have a strong sense of fundamentals. Once you have that, you can learn other games much faster.

Ok, so it’s sort of what I expected. The number of games you pick up seriously is directly proportional to your skill in those games, until you reach a certain skill level, and you can play whatever the hell you want. Well, I guess I’m content in the dregs of the playerbase for the sake of diversifying. Although, it seems like a good understanding of fundamentals will translate across games.

buy them all and play a few seriously. I try to learn at least one combo with one character in every game. that way when you go to a local gathering you can play a lil of everything and u will make more friends that way :slight_smile:

This is a relevant topic for me as well, as I somehow almost feel left outside when playing only 2 games (SSFIV:AE and P4A). Worst of it all is the fact that I’m a scrub at both, but yea, at least I’m trying to get better.

Even attending tournaments doesn’t really appeal to me as everyone else attends to 3-5 games while I could barely stand a chance in one game. What am I supposed to do in a tournament for the 2-3 days when I’m not playing that one game?
I have no idea how people have the time to play several fighting games and to get at least to medium level in them.

But yeah, back to the topic, as I said I’m currently playing two games ( I own/owned pretty much every game tho) and I could never see myself playing any more than 3 games at anyone time.

Regularly or just in general?
Right now, I’m playing 3: SFxT, TTT2, and Tekken Revolution. I only got these games in the last month and half, which is why I’m playing them.
Other than the new games, I always get 3SO and MvC2 in…

Then, to add to that, I also play:
Guilty Gear XXAC, Virtua Fighter 5FS, HDR, Super Turbo on GGPO, Cyberbots, Guilty Gear XX#R, MSH, XSF, Alpha 2, CvS2, and a few others… But all these come and go.

When I was training back in the day (Evo 2k7 is when I retired, as I graduated college and got a job), I played MvC2 and Super Turbo - and that was it. I’d dabble with other games for like an hour here and there, but never spend too much time on them, as I was honing my skills to just two games.

depends on what your sample is comprised of

if you’re looking at everyone who bought at least one fighting game in the past few years, their answer would probably be one at a given time. on srk, i’d estimate the average to be 2 or 3. there are four that i cycle right now with a lot of thematic variety between them, but i don’t play anything competitively anymore. i wouldn’t recommend anything more than 2 to a new player who finds frustration in hitting plateaus in skill or wants to learn to “be competitive.”

How people get good at more than one is beyond me. One game is deep enough to spend years on ad you still wouldn’t be the best at it.

Currently I’m juggling between UMvC3 and Injustice, but only cause they’re the easiest to pick up for me (Although Injustice is pretty fun). I got TT2, VF5, Skullgirls, GG, MvC2, Vampire Savior, 3S, and KOFXIII when they came out and I really want to play em, especailly TT2, KOF, VF, GG, and MvC2, but it’s hard to find the time when you’re working and trying to enjoy the summer.

There’s also some other games that I’ve had for a long time that I want to delve into again like Real Bout 2, HnK, ST, and CvS2 for example. It’s hard to play em when I got no one to play with! tough to get people interested.

Once a week I play some of those games online on GGPO and Supercade (MK and Skullgirls to follow soon on PC). Mostly evenings. But really, playing them for hours every day by practicing would make them boring.

But games such as Blazblue or Guilty Gear I tend to avoid. you need to spend weeks to practice combos and set ups or else you look like an idiot and gameplay is destroyed. It is not a game you can let for one week and then resume. Hence I prefer Melty Blood.
at least in the other games matches are more decent, even if I lose most of the time.

Capcom vs SNK2 I avoid also due to the many options available that complicate things. Same with MvC2.

They are tough to stick too because of their depth and such, but that’s what I like about em as well. I like the challenge of “harder” games. But yes it does get boring doing stuff over and over again when there’s no incentive like actually using it in a match and winning with it.

I do have GGPO for ST but I’m always too afraid to play on there cause I’m just not good enough to myself haha.

Whenever +R for GG comes out I will probably throw it into my circulation of games I play normally, but for now I will just stick to MvC3 and Injustice… I still can’t shake the urge to play those other games though so I may pop em in once in awhile.

How do you like injustice?

Some games really feed off of each other in terms of overlapping skills. Example is SFxT and SF4 - their mechanics are different yes, but the idea of bait / punish and poke into hit confirm > combo is the same in both, whereas Marvel… not so much, as that one is more about reads and combo execution… That said… Most fighters can be played the same in terms of getting to know your opponent, so you can be amazing at one and “good” at others (e.g. Chris G is AMAZING at MvC3, and pretty damn good at a lot of other games). Reading and execution might be vital in MvC, but it’s important in Street Fighter, and hit confirms and baits are vital in SF4, they’re important in Ultimate. The reason - it’s easier to force a hit in Marvel, so you get to be more offensive, where it’s easier to leave yourself open in SF, so you have to play more defensive.

What boggles my mind though is how people play the same character across games. I main Blanka / Cammy in Super Turbo, but every time I play Cammy in another game, I play her like I would be playing ST with my meaties and shit… Doesn’t work in SFxT and SF4… Same with Blanka. His in ST is godlike, where it’s nothing special in any other game… Then I play CvS2 Blanka / Cammy for a while and I start playing ST like I’m playing CvS2… so I always have to switch it up as to who I play.

I play SF4 and Guilty Gear, and I pretend to play Marvel.

Most players have 1 “business game” and other games they play on the side. Some top players will play like 5 game competitively and do well.

I play SF4 competitively but I’m a major GGPO monster and I love playing Garou, Breakers Revenge, Old School KOF’s and SS2 and SS5. However, I am picking up another competitive game because

I suggest playing at least two games competitively for the following reasons(Only if you have the time and money)

  1. More bang for your buck at tournaments

  2. More chances to meet friends in different scenes

  3. Skills do overlap in most fighting games.

  4. It’ll make you a more well-rounded player. I respect specialists personally but I really, really respect the guys like Ryan Hart, Chris G, Justin Wong and the like who can be good at many games.

Remember, you don’t need to really focus on more than 3 games seriously. Ryan Hart only really cares about SF and Tekken, Justin SF and Marvel, fundamentals transfer over.

I see your guy’s point, but as the selfish asshole I am when it comes to being good at these games the time invested into even playing them at a decent level is ridiculous(when it comes to me) however I am interested on learning AE, but since I’m not even at a competitive level even 4 months in, I don’t know of it is worth it.

4 months is enough time if done properly. Mixup took top 8 in MvC2 Evo 2k2, and he started playing earlier that year. It’s all a matter of who you practice with and how your time is spent in training mode.

I’m a big advocate to say that most people do training mode the wrong way. IDGAF about doing BnB combos in training mode. That shit’s a waste of my time. Know what I work on? Four things…

  1. Movement is vital. Learning to feel your character is so important in fighting games. You have to understand the characters’ rhythm.
  2. Setups. So, fucking awesome, I can do that 40% combo… Problem with it - I can’t do it in match because I never worked on my setup. Working on resets is important. I used to spend hours just working on setups. For example, I’d spend 2 hours working on Magneto (MvC2), where I’d work on learning how, off of each hit in the Rom infinite to access all 4 possible sides to set up my next attack.
  3. Hit confirms. Random block is your fucking friend.
  4. Long, impractical combos. They help your execution in BnBs so well. Much more than just working on your BnBs. Not to mention, they help you learn your characters’ rhythm, and they help you figure out shit like, “Oh, I got this awkward hit, now I can go straight into this combo because I worked on this otherwise useless combo.”

But yeah, spending hours in practice mode doing combos found in the trials / missions modes and working on j.hp, land,, xx hadoken = a big waste of time.