I couldn’t seem to find this data anywhere. From the moment the character is hit to the moment the character stands up - how many frames is it? It’d be easier to find new safe jumps/mix-up setups with the information instead of experimenting with everything. Do any of you know?
Depends on the character and on whether you knocked them face-down or face-up.
There was data on this on the Makoto forums, copied to someplace else… let me try to find that.
Anyway, even if you know the basic wake up timing, the timing will still differ depending on the move you use to knockdown.