I couldn’t seem to find this data anywhere. From the moment the character is hit to the moment the character stands up - how many frames is it? It’d be easier to find new safe jumps/mix-up setups with the information instead of experimenting with everything. Do any of you know?
Depends on the character and on whether you knocked them face-down or face-up.
There was data on this on the Makoto forums, copied to someplace else… let me try to find that.