How many of you use dash ultra and/or armor absorb in an actual game?

balrog

#1

Hey all. I was wondering, I’ve recently been brushing up on the dash ultra and armor absorb, and wondering if it’s worth putting any time into. I can do the dash ultra easily but having a tad trouble with the armor absorb, but that’s besides the point. How many times do you land this online or do you land it at all? And is it a big part of Balrog’s game at a higher level? Been watching a lot of Maeda Taison and he would rape vanilla Sagat’s with this but he’s the only one I’ve seen use armor absorb in an actual vs Mago and Daigo! :open_mouth:

Anyhow, is this worth putting time into or is it just for flashiness?


#2

For the record, I don’t play online, only live. I use both when I can, mainly against fireballers. Dash -> Ultra is an extension of the lk. RU -> Ultra used in ST, while AC xx Ultra is something I use to have a way to punish blockstrings that end in fireballs.


#3

Why would you armor cancel ultra to punish blockstrings that end in fireballs? Isn’t just regular ultra enough?


#4

No, it’s not to punish fireball ending blockstrings, I just mean in general. For example a Sagat that likes to spam fireballs or even a Ryu. Dash ultra works good but on people like Seth he still get’s hit by the boom as I think its longer than most fireballs. In those situations, armor cancel would be good but I think it would be better to leave the ultra to hit confirm from a headbutt, no?


#5

I was replying to Kane who said that. Also, armor absorb ultra’s are an option select from what i understand. Let’s say you do EX rushpunch armor absorb ultra. If you mess up the commands or the opponent doesn’t throw out a move (poke or fireball) you only get ex rushpunch. Only if a move is absorbed, will the ultra come out. So im kind of wondering why i don’t see more balrogs do this.


#6

If he doesn’t throw the fb and I do just ultra without ac, I’m going to be basically screwed.


#7

I’m sorry about that, I didn’t see your post and thought you were talking to me. Well I heard its a 1 frame link which is probably why many Balrog’s don’t do it, but I guess with practice many can pull it off consistent, I played a Rog with such crispy links and he used armor cancel ultra against a Ryu in the lobby and man did it looks awesome. I guess it has a purpose as well as looking absolutely brilliant.


#8

Dash ultra, I use it against Chun and Sagat religiously.

Armor cancel? I don’t use it unless I feel like styling.


#9

Hmm that makes a fair amount of sense. What annoys me the most is when I go for a dash ultra and the dash doesn’t come out :frowning: I then look like a complete fool who tried to random ultra from almost full screen. Very embarassing :L


#10

lol. I dash ultra religiously as well


#11

Yea no prob :slight_smile: Also you are right in that is looks brilliant, i think armor cancelling is balrog’s best styling method.


#12

I’ve been more than happy to cement myself as a mediocre (at best) Balrog, mostly because things like Dash-Ultra (A nessecity, really) is something I struggle to do, mostly because I’m on keyboard and it’s very awkward.

I certainly never managed to do a FocusCancel Ultra in Training but I did perform one by absolute fluke-accident during a match vs a Cammy - If only her CStrike from the air hit me lower so it’d have connected - She was too high so it absorbed, activated Ultra and I went flying away like a bloody tool.

Still, was quite amusing at the time:
[media=youtube]sbbTWYWUv9Q[/media]


#13

An example of how not to fail dash ultraing chun. It was a bad chun but who cares, the point remains.

[media=youtube]MFKLuXKLjKI[/media]


#14

Dash ultra and Armor absorb ultra are both good but they have two different uses.

I think I can easily display the positives and negatives of them and gives 1 example of doing it rightfully.

Dash Ultra:
Pros:

  • Useful for all fireball characters. Can be used to punish fire ball, EX fire ball or any projectile besides guile’s U2.
  • Useful on fireball spammers.

Cons:

  • Timing has to be strict and you need to know the distances of the character/ speed of characters fireball.
  • Top players will try to bait dash ultra.
    -Execution for dash ultra is easy but reacting to a fireball is troublesome especially when you have no health.

Armor Break Ultra
Pros:

  • Can absorb one hit and ultra out of it.
  • Useful as a wake up option select when fighting against highly aggressive characters. (Fei, Dudley, C.viper)
  • Option selects on dive kick characters I.E. The Ropedrink video.
    -Can use it to absorb one hit of a fireball then punish.

Cons:

  • Very hard to punish off of reaction
  • Execution on it is difficult
  • Most situations you are better off doing a raw ultra
  • More of a flashy thing to do rather than punish.

I use both in matches however I don’t rely on it. It’s best to use them unpredictably and not let the opponent know you know how to do it.


#15

I think I’ve seen it before but I don’t really understand what the armor cancelling ultra is so obviously I don’t do that.

I do however enjoy using a dash ultra. It’s main use to general players is to get through fireballs which is obvious. I do that a ton to characters who it can easily be used on like Ryu, Ken, Chun, Sagat, Akuma, Gouken, maybe a few others. I’ll do it only if the player insists on being a turtle, zoner, or is low on health and is cowering in the corner. I think I’ve got it down pretty well.

But I also like to use it as a general move baiter. I believe Rog has one of the best dashes in the game. It’s got decent distance, extremely quick, and recovers well to hit blockstrings. I’ll abuse it during a match by dashing in and grabbing, dashing in and doing completely nothing, or dashing in with some kind of blockstring pressure. At some point in a game if I feel like I’ve got the upper hand and would like to do the dash ultra, after the dashes I’ve already done, I’ll do a random dash from mid to full screen, hoping they’ll throw something out after I’ve showed them my dash repertoire and buffer the ultra. If I notice something I’ll hit the ultra if not, oh well… Haha.


#16

To add to PoeM’s post: another con to AC xx Ultra, it loses to armor breaking moves and throws, as an option-select since everyone has at least two tools to negate it all-together, especially on wakeup.


#17

I feel that ACxx Ultra with Rog is not as good as an option as it is with Elf, mainly because of the difference in startup of the ultras.


#18

I think it’s a pretty big deal at higher levels. At my level even when i predict a fireball I just do a ex ru to combo into a hb. If I could dash ultra I would be getting more damage and not using meter. A hit confirm into ultra deals ass damage so the only good thing about comboing into ultra is that it carries them to the corner.


#19

I can dash ultra if I’m standing buffering charge with jabs or something, but NOT from crouching. The dash seems hard to do unless the stick goes to neutral for a split sec. Needless to say in training mode i can do it, but in a heated match just end up “walking forward” > ultra.

Any tips. I do realize this is not dash ultra specific. Just dashing from crouching in general.


#20

Use a square gate