Just started trying to learn Necro’s SA3 game, and am having a HARD time trying to get in close enough to start his mixups. After repeatedly trying it, I see how terrible Necro’s air attack is straight up, especially against shotos :sad: His dash isn’t much better, just off of feel it just feels slightly better than Oro’s dash. So how exactly does he get in on a Chun or Ken? Am I supposed to sit back and wait for them to come to me? The problem with that is that his anti air game seems to be parry bait(even electricity if you abuse it), so I don’t feel confident taking them out of the air.
Another completely different problem, on their wakeup, all I do is b.mp>mp tornado hook, and c.lk>lp tornado hook. What other effective wakeup moves does he have?