How to counter wake up cross up meaty?


#1

Goodevening eveyrone,
First I would ike to thank everyone of you in advance.

I’m losing a lot of matches because i’m not sure how to deal with cross up set ups after i’ve been knocked down. I’m still struggling to do an Auto correct DP. I generally don’t have time to parry . how do you manage to deal with them? the only way I found so far is blocking and it is not ideal, beacuse it’s still leaves me wide open for mixups.

The other question : against Nash : How do you deal with the flowchart Nash who keeps using the SB + MS frame trap ? the only one I found so far was the parry , but it’s really hard since he can delay the MS.

Thank you in advance.


#2

Block and wait your turn. That’s really the best and most consistent option. Especially if you have trouble doing auto-correct DPs. Plus, if the jump is a safe jump, you won’t be able to DP it anyways, and you’ll just get crush countered if you tried.

As for Nash. Nash’s moonsault needs to be anti-aired before it is active. It has a ton of startup and any standard normal anti-air should be able to knock him out of it if you are ready to do so.


#3

Block for now, but set up the situation in training room. With the extra 3 frames of input lag you have to do the dp quicker than you did in SF4. Same goes for parry. Do it 3 frames earlier than you think u need to.