Don’t go with magneto / capcom…
also, gambit doesn’t fit in there very well. Magneto and capcom don’t work well together, especially for a beginner, and magneto is NO beginnner character.
You really want some suggestions? Before you decide what team you want to use, you NEED to use team dynamics. Understand what characters work well together, and WHY they work well together.
Let’s take each of the top tiers, and I’ll label 2 assists, and why they’re good, as well as one assist that’s actually detrimental. I’ll try to continually mention different assists.
Cyclops - Very good anti air. Gives you a lot of time to both keep your opponent in block stun, and gives you a LOT of time to combo off of. You’re not using Magneto, so you don’t have to want an assist that lets you get an unmashable super off, so you’re safe. Plus, when you see it hit, you basically get a free hailstorm.
Sentinel - Very good for almost the entire cast. He’s good at locking down, as well as making some interesting mixups with the drones. You can get some ghetto crossups, and the hit stun on the drones is ENORMOUS
::Strider Variety: let me ask… what can you do with this assist with storm? Everything that he helps with, she can do manually. It’s unnecessary.
Capcom - Need I say anything more than damage? When going up in the air, you don’t worry about assists like Magneto / Storm projectiles, and Psylocke anti air. What you worry about is commando’s vertical dominance, and Cyclops’ optic shot. A commando basically gives you protection when you’ don’t have unfly, and deals a SHIT LOAD of damage when you’re doing rocket punch combos.
Magneto Projectile - Why? Well, you can do the same thing that you can with commando in terms of getting a ffly combo, he locks down when you’re on the ground, and get you a free HSF on the occassion, giving you time to recoup your combos.
::Cable AAA - Some people think this is a good assist, but personally, I think this assist is good for two things. 1 Getting people off your ass, and 2. Making it very difficult to combo, because he throws them off the screen, and since he hits so many times, he ruins damage.
Storm Variety- Lockdown. very similar to sentinel drones for storm, since cable controls the entire horizontal arena, you want something that will prevent them from jumping up and down, and using that to their advantage. Storm’s variety does that perfectly.
Dr. Doom AAA- Very good assist. Since cable can just jump and do an LP viper beam, your opponent is forced to block the chip damage from the rocks. Also, calling it out before an AHVB, will let you do more damage. It also locks down when you’re cornering an opponent, and somewhat blocks what cable’s doing.
::Blackheart AAA - I find it very difficult to protect black heart. You think he might do the same thing that Storm’s variety would, but in fact, he does not. Once you block it, he’s ont he screen for a pretty long time, where you can attack him. Cable, unless on the ground, can’t easily protect him, and I think it helps you lose your cable’s freedom in the match.
Psylocke AAA - perfect assist. She sets his infinite up, sets up snaps, prevents rushdown, makes an unmashable tempest possible frequently, and overall helps mag in all fields. Can’t go wrong with mag/psy
Tron Projectil - you know how mag does damage? well, why not make it so that you can do some crazy combo, set up with the tron assist, and do as much damage as a reset. It’s like getting a free reset. People are scared because they don’t want to get hit with that.
:: Cable AAA / Commando AAA: why? Well, they do damage, good, right? wrong. They make your opponent go so far away, that unless you’re in a specific situation (eg. storm to DHC to hailstorm), if one hits, then you just lose your rush, because they can regroup.
Now, good beginner teams:
Sentinel / Cable / Commando - AKA team scrub
MSS - Will get you used to using magneto without doing 99% of the work.
Storm / Cable/ Commando - Teaches you basics for each character with a decent assist.