When regular tactics with C.Viper include adding in cancelling a super jump inbetween a FADC cancel I guess Ryu’s just feels easy mode. Think of what it’d be like if Ryu had the ability to do a shoryu FADC Ultra with no meter wasted during the dash? Well you still have to waste one meter to hit the opponent with an EX seismo to start the combo but the dash costs no meter. So she basically gets one EX bar Ultra set ups that don’t require a burn kick. This also allows you to do a sweep at the end with 1 frame timing (easier with P-linking) so Viper’s unconventional shoryu when connected sets up an untechable knockdown for vortexes.
To do all of this with C.Viper you have to add in a down up command before you even do the forward dash. So you’re basically doing shoryu, down, up (wait split second) MP+MK, dash forward then Ultra. When you are trained to do all of that consistently I mess around with Ryu and wonder how anyone fucks that shit up. Ryu gets a whole year to land the Ultra afterwards compared to C.Viper as well. With C.Viper even after all of that shit you still h have to place the Ultra in a specific spot while they’re airborne from the EX seismo or you lose the match. That specific spot also VARIES from character to character LOL. You can’t just start the Ultra the first frame you recover from the dash like Ryu.
With Ryu the shortcut to doing FADC Ultra is basically not doing a full shoryu command to start the ultra if you are doing so. It’s unnecessary to do a full f,d,df command to start the shoryu and then go into Ultra. All high level Ryu/Sagat players never do the traditional super turbo motion for shoryu. It’s fucking useless. Especially with how long everyone’s air normals stay active in this game u want to give as little leeway to get jumped in on as possible. When you do a full f,d,df command not only is it a waste of a motion but it forces you to stand up in order to do the command. Which basically means people trying to jump in on you with stuff like Guile’s j.HK or Honda’s j.HP will have more success if you are trying to DP them from the air the traditional super turbo way. You could bypass this in the old days but it required some kind of skill. Like you have you do a quick crouching attack right before the opponent’s air attack was in your attacking range then shoryu.
Though if you do a shortcutted motion of df,d,df to do the shoryu then not only are you moving the stick less to begin with but you stay in a crouching position while still being able to do a shoryu. This is how Mago and other Sagats basically rapes Zangiefs and Hondas. They can’t jump in at all with a majority of their air normals because in older ST games Sagat would have to be in his super tall standing position to start a shoryu which even that is enough time to get jumped in on in a clutch situation. Though in SFIV the very first frame you start to motion on the stick for a shoryu you are considered crouching if you use the shortcut. So you make your hit box considerably smaller and the most Gief or Honda can do is simply trade with your uppercut with this strategy. So you either guess right and you beat them out of the air clean or on counter hit or you guess wrong and you get hit as well for a trade. Though that doesn’t fucking matter because you’re Ryu/Sagat and you get rewarded for trading an uppercut and basically get a no meter Ultra setup.
So yeah just motion df,d,df+P to stay crouching during the shoryu and save inputs, then hit MP+MK and mash forward on the stick. Free Ultra since if you do this right you get a light year to land ultra after it’s all done. Just motion the ultra once you pop them up in the air and wonder why it was hard.